SectionTree: - 'e': expand all nodes - 'c': collapse all nodes - Home/End already wired from previous commit Key legend shown at bottom border of each focused pane: - Tree panes: nav, expand/collapse, expand/collapse all, paging - Agent list: select, tab - History: scroll, paging Legend only appears on the focused pane to avoid clutter. Co-Authored-By: Proof of Concept <poc@bcachefs.org>
102 lines
4.3 KiB
Rust
102 lines
4.3 KiB
Rust
// context_screen.rs — F2 context/debug overlay
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//
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// Full-screen overlay showing model info, context window breakdown,
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// and runtime state. Uses SectionTree for the expand/collapse tree.
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use ratatui::{
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layout::Rect,
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style::{Color, Style},
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text::Line,
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Frame,
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};
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use super::{App, ScreenView, screen_legend};
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use super::widgets::{SectionTree, pane_block, render_scrollable, tree_legend};
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pub(crate) struct ConsciousScreen {
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agent: std::sync::Arc<tokio::sync::Mutex<crate::agent::Agent>>,
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tree: SectionTree,
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}
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impl ConsciousScreen {
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pub fn new(agent: std::sync::Arc<tokio::sync::Mutex<crate::agent::Agent>>) -> Self {
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Self { agent, tree: SectionTree::new() }
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}
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fn read_context_state(&self) -> Vec<crate::agent::context::ContextSection> {
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match self.agent.try_lock() {
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Ok(ag) => ag.context_state_summary(),
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Err(_) => Vec::new(),
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}
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}
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}
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impl ScreenView for ConsciousScreen {
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fn label(&self) -> &'static str { "conscious" }
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fn tick(&mut self, frame: &mut Frame, area: Rect,
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events: &[ratatui::crossterm::event::Event], app: &mut App) {
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for event in events {
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if let ratatui::crossterm::event::Event::Key(key) = event {
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if key.kind != ratatui::crossterm::event::KeyEventKind::Press { continue; }
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let context_state = self.read_context_state();
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self.tree.handle_nav(key.code, &context_state, area.height);
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}
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}
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// Draw
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let mut lines: Vec<Line> = Vec::new();
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let section_style = Style::default().fg(Color::Yellow);
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lines.push(Line::styled("── Model ──", section_style));
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let model_display = app.context_info.as_ref()
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.map_or_else(|| app.status.model.clone(), |i| i.model.clone());
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lines.push(Line::raw(format!(" Current: {}", model_display)));
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if let Some(ref info) = app.context_info {
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lines.push(Line::raw(format!(" Backend: {}", info.backend)));
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lines.push(Line::raw(format!(" Prompt: {}", info.prompt_file)));
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lines.push(Line::raw(format!(" Available: {}", info.available_models.join(", "))));
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}
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lines.push(Line::raw(""));
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lines.push(Line::styled("── Context State ──", section_style));
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lines.push(Line::raw(format!(" Prompt tokens: {}K", app.status.prompt_tokens / 1000)));
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if !app.status.context_budget.is_empty() {
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lines.push(Line::raw(format!(" Budget: {}", app.status.context_budget)));
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}
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let context_state = self.read_context_state();
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if !context_state.is_empty() {
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let total: usize = context_state.iter().map(|s| s.tokens).sum();
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lines.push(Line::raw(""));
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lines.push(Line::styled(
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" (↑/↓ select, →/Enter expand, ← collapse, PgUp/PgDn scroll)",
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Style::default().fg(Color::DarkGray),
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));
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lines.push(Line::raw(""));
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self.tree.render_sections(&context_state, &mut lines);
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lines.push(Line::raw(format!(" {:23} {:>6} tokens", "────────", "──────")));
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lines.push(Line::raw(format!(" {:23} {:>6} tokens", "Total", total)));
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} else if let Some(ref info) = app.context_info {
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lines.push(Line::raw(format!(" System prompt: {:>6} chars", info.system_prompt_chars)));
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lines.push(Line::raw(format!(" Context message: {:>6} chars", info.context_message_chars)));
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}
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lines.push(Line::raw(""));
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lines.push(Line::styled("── Runtime ──", section_style));
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lines.push(Line::raw(format!(
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" DMN: {} ({}/{})",
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app.status.dmn_state, app.status.dmn_turns, app.status.dmn_max_turns,
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)));
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lines.push(Line::raw(format!(" Reasoning: {}", app.reasoning_effort)));
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lines.push(Line::raw(format!(" Running processes: {}", app.running_processes)));
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lines.push(Line::raw(format!(" Active tools: {}", app.active_tools.lock().unwrap().len())));
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let block = pane_block("context")
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.title_top(Line::from(screen_legend()).left_aligned())
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.title_bottom(tree_legend());
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render_scrollable(frame, area, lines, block, self.tree.scroll);
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}
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}
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