- push_node: notify before dropping state lock instead of relocking - Mind::run: single lock for timeout + turn_active + has_input; single lock for turn_handle + complete_turn - Agent triggers (subconscious/unconscious) spawned as async tasks so they don't block the select loop - has_pending_input() peek for DMN sleep guard — don't sleep when there's user input waiting - unconscious: merge collect_results into trigger, single store load Co-Authored-By: Proof of Concept <poc@bcachefs.org> |
||
|---|---|---|
| .. | ||
| identity.rs | ||
| log.rs | ||
| mod.rs | ||
| subconscious.rs | ||
| unconscious.rs | ||