SubconsciousSharedState holds walked keys shared between all subconscious agents. Enables splitting surface-observe into separate surface and observe agents that share the same walked state. Walked is passed to run_forked() at run time instead of living on AutoAgent. UI shows walked count in the subconscious screen header. Co-Authored-By: Proof of Concept <poc@bcachefs.org>
228 lines
8.3 KiB
Rust
228 lines
8.3 KiB
Rust
// subconscious_screen.rs — F3 subconscious agent overlay
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use ratatui::{
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layout::Rect,
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style::{Color, Modifier, Style},
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text::{Line, Span},
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widgets::{Block, Borders, Paragraph, Wrap},
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Frame,
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crossterm::event::KeyCode,
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};
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use super::{App, ScreenView, screen_legend};
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use crate::agent::context::ConversationEntry;
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use crate::agent::api::types::Role;
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pub(crate) struct SubconsciousScreen {
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selected: usize,
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detail: bool,
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scroll: u16,
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}
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impl SubconsciousScreen {
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pub fn new() -> Self {
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Self { selected: 0, detail: false, scroll: 0 }
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}
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}
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impl ScreenView for SubconsciousScreen {
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fn label(&self) -> &'static str { "subconscious" }
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fn tick(&mut self, frame: &mut Frame, area: Rect,
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events: &[ratatui::crossterm::event::Event], app: &mut App) {
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for event in events {
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if let ratatui::crossterm::event::Event::Key(key) = event {
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if key.kind != ratatui::crossterm::event::KeyEventKind::Press { continue; }
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match key.code {
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KeyCode::Up if !self.detail => {
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self.selected = self.selected.saturating_sub(1);
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}
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KeyCode::Down if !self.detail => {
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self.selected = (self.selected + 1)
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.min(app.agent_state.len().saturating_sub(1));
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}
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KeyCode::Enter | KeyCode::Right if !self.detail => {
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self.detail = true;
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self.scroll = 0;
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}
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KeyCode::Esc | KeyCode::Left if self.detail => {
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self.detail = false;
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}
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KeyCode::Up if self.detail => {
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self.scroll = self.scroll.saturating_sub(3);
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}
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KeyCode::Down if self.detail => {
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self.scroll += 3;
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}
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KeyCode::PageUp => { self.scroll = self.scroll.saturating_sub(20); }
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KeyCode::PageDown => { self.scroll += 20; }
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_ => {}
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}
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}
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}
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if self.detail {
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self.draw_detail(frame, area, app);
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} else {
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self.draw_list(frame, area, app);
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}
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}
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}
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impl SubconsciousScreen {
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fn draw_list(&self, frame: &mut Frame, area: Rect, app: &App) {
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let mut lines: Vec<Line> = Vec::new();
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let section = Style::default().fg(Color::Yellow);
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let hint = Style::default().fg(Color::DarkGray).add_modifier(Modifier::ITALIC);
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lines.push(Line::raw(""));
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let walked = app.subconscious_shared.walked.len();
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lines.push(Line::styled(
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format!("── Subconscious Agents ── walked: {}", walked), section));
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lines.push(Line::styled(" (↑/↓ select, Enter view log)", hint));
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lines.push(Line::raw(""));
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if app.agent_state.is_empty() {
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lines.push(Line::styled(" (no agents loaded)", hint));
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}
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for (i, snap) in app.agent_state.iter().enumerate() {
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let selected = i == self.selected;
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let prefix = if selected { "▸ " } else { " " };
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let bg = if selected {
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Style::default().bg(Color::DarkGray)
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} else {
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Style::default()
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};
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let status_spans = if snap.running {
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vec![
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Span::styled(
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format!("{}{:<30}", prefix, snap.name),
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bg.fg(Color::Green),
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),
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Span::styled("● ", bg.fg(Color::Green)),
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Span::styled(
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format!("phase: {} turn: {}", snap.current_phase, snap.turn),
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bg,
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),
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]
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} else {
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let ago = snap.last_run_secs_ago
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.map(|s| {
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if s < 60.0 { format!("{:.0}s ago", s) }
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else if s < 3600.0 { format!("{:.0}m ago", s / 60.0) }
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else { format!("{:.1}h ago", s / 3600.0) }
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})
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.unwrap_or_else(|| "never".to_string());
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let entries = snap.last_run_entries.len();
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vec![
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Span::styled(
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format!("{}{:<30}", prefix, snap.name),
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bg.fg(Color::Gray),
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),
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Span::styled("○ ", bg.fg(Color::DarkGray)),
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Span::styled(
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format!("idle last: {} entries: {}",
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ago, entries),
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bg.fg(Color::DarkGray),
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),
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]
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};
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lines.push(Line::from(status_spans));
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}
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let block = Block::default()
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.title_top(Line::from(screen_legend()).left_aligned())
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.title_top(Line::from(" subconscious ").right_aligned())
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.borders(Borders::ALL)
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.border_style(Style::default().fg(Color::Cyan));
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let para = Paragraph::new(lines)
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.block(block)
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.wrap(Wrap { trim: false })
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.scroll((self.scroll, 0));
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frame.render_widget(para, area);
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}
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fn draw_detail(&self, frame: &mut Frame, area: Rect, app: &App) {
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let snap = match app.agent_state.get(self.selected) {
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Some(s) => s,
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None => return,
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};
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let mut lines: Vec<Line> = Vec::new();
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let section = Style::default().fg(Color::Yellow);
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let hint = Style::default().fg(Color::DarkGray).add_modifier(Modifier::ITALIC);
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lines.push(Line::raw(""));
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lines.push(Line::styled(format!("── {} ──", snap.name), section));
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lines.push(Line::styled(" (Esc/← back, ↑/↓/PgUp/PgDn scroll)", hint));
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lines.push(Line::raw(""));
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if snap.last_run_entries.is_empty() {
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lines.push(Line::styled(" (no run data)", hint));
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}
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for entry in &snap.last_run_entries {
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if entry.is_log() {
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if let ConversationEntry::Log(text) = entry {
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lines.push(Line::styled(
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format!(" [log] {}", text),
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Style::default().fg(Color::DarkGray),
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));
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}
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continue;
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}
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let msg = entry.message();
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let (role_str, role_color) = match msg.role {
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Role::User => ("user", Color::Cyan),
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Role::Assistant => ("assistant", Color::Reset),
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Role::Tool => ("tool", Color::DarkGray),
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Role::System => ("system", Color::Yellow),
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};
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let text = msg.content_text();
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let tool_info = msg.tool_calls.as_ref().map(|tc| {
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tc.iter().map(|c| c.function.name.as_str())
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.collect::<Vec<_>>().join(", ")
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});
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// Role header
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let header = match &tool_info {
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Some(tools) => format!(" [{} → {}]", role_str, tools),
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None => format!(" [{}]", role_str),
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};
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lines.push(Line::styled(header, Style::default().fg(role_color)));
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// Content (truncated per line)
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if !text.is_empty() {
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for line in text.lines().take(20) {
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lines.push(Line::styled(
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format!(" {}", line),
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Style::default().fg(Color::Gray),
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));
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}
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if text.lines().count() > 20 {
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lines.push(Line::styled(
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format!(" ... ({} more lines)", text.lines().count() - 20),
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hint,
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));
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}
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}
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}
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let block = Block::default()
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.title_top(Line::from(screen_legend()).left_aligned())
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.title_top(Line::from(format!(" {} ", snap.name)).right_aligned())
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.borders(Borders::ALL)
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.border_style(Style::default().fg(Color::Cyan));
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let para = Paragraph::new(lines)
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.block(block)
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.wrap(Wrap { trim: false })
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.scroll((self.scroll, 0));
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frame.render_widget(para, area);
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}
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}
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