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authorVitaly Prosyak <vitaly.prosyak@amd.com>2025-05-06 16:45:33 -0400
committerAlex Deucher <alexander.deucher@amd.com>2025-06-03 15:03:09 -0400
commitd26625d034fb8d596f0488472969493fa02d03f3 (patch)
tree100a75b8059be0d85bf91ad248559167767ed922
parent719d84f8a812608fc0f7be18a96d7dee96eaf3ba (diff)
drm/amdgpu/gfx10: Refine Cleaner Shader for GFX10.1.10
This patch updates the cleaner shader, which is responsible for initializing GPU resources such as Local Data Share (LDS), Vector General Purpose Registers (VGPRs), and Scalar General Purpose Registers (SGPRs). Changes include adjustments to register clearing and shader configuration. - Updated GPU resource initialization addresses in the cleaner shader from `be803080` to `be803000`. - Simplified the logic in the SGPR clearing section, ensuring all SGPRs are set to zero. Fixes: 25961bad9212 ("drm/amdgpu/gfx10: Add cleaner shader for GFX10.1.10") Cc: Christian König <christian.koenig@amd.com> Cc: Alex Deucher <alexander.deucher@amd.com> Signed-off-by: Manu Rastogi <manu.rastogi@amd.com> Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com> Signed-off-by: Srinivasan Shanmugam <srinivasan.shanmugam@amd.com> Acked-by: Alex Deucher <alexander.deucher@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
-rw-r--r--drivers/gpu/drm/amd/amdgpu/gfx_v10_0_cleaner_shader.h6
-rw-r--r--drivers/gpu/drm/amd/amdgpu/gfx_v10_1_10_cleaner_shader.asm13
2 files changed, 9 insertions, 10 deletions
diff --git a/drivers/gpu/drm/amd/amdgpu/gfx_v10_0_cleaner_shader.h b/drivers/gpu/drm/amd/amdgpu/gfx_v10_0_cleaner_shader.h
index 5255378af53c..f67569ccf9f6 100644
--- a/drivers/gpu/drm/amd/amdgpu/gfx_v10_0_cleaner_shader.h
+++ b/drivers/gpu/drm/amd/amdgpu/gfx_v10_0_cleaner_shader.h
@@ -43,9 +43,9 @@ static const u32 gfx_10_1_10_cleaner_shader_hex[] = {
0xd70f6a01, 0x000202ff,
0x00000400, 0x80828102,
0xbf84fff7, 0xbefc03ff,
- 0x00000068, 0xbe803080,
- 0xbe813080, 0xbe823080,
- 0xbe833080, 0x80fc847c,
+ 0x00000068, 0xbe803000,
+ 0xbe813000, 0xbe823000,
+ 0xbe833000, 0x80fc847c,
0xbf84fffa, 0xbeea0480,
0xbeec0480, 0xbeee0480,
0xbef00480, 0xbef20480,
diff --git a/drivers/gpu/drm/amd/amdgpu/gfx_v10_1_10_cleaner_shader.asm b/drivers/gpu/drm/amd/amdgpu/gfx_v10_1_10_cleaner_shader.asm
index 9ba3359253c9..54f7ed9e2801 100644
--- a/drivers/gpu/drm/amd/amdgpu/gfx_v10_1_10_cleaner_shader.asm
+++ b/drivers/gpu/drm/amd/amdgpu/gfx_v10_1_10_cleaner_shader.asm
@@ -40,7 +40,6 @@ shader main
type(CS)
wave_size(32)
// Note: original source code from SQ team
-
//
// Create 32 waves in a threadgroup (CS waves)
// Each allocates 64 VGPRs
@@ -71,8 +70,8 @@ label_0005:
s_sub_u32 s2, s2, 8
s_cbranch_scc0 label_0005
//
- s_mov_b32 s2, 0x80000000 // Bit31 is first_wave
- s_and_b32 s2, s2, s0 // sgpr0 has tg_size (first_wave) term as in ucode only COMPUTE_PGM_RSRC2.tg_size_en is set
+ s_mov_b32 s2, 0x80000000 // Bit31 is first_wave
+ s_and_b32 s2, s2, s1 // sgpr0 has tg_size (first_wave) term as in ucode only COMPUTE_PGM_RSRC2.tg_size_en is set
s_cbranch_scc0 label_0023 // Clean LDS if its first wave of ThreadGroup/WorkGroup
// CLEAR LDS
//
@@ -99,10 +98,10 @@ label_001F:
label_0023:
s_mov_b32 m0, 0x00000068 // Loop 108/4=27 times (loop unrolled for performance)
label_sgpr_loop:
- s_movreld_b32 s0, 0
- s_movreld_b32 s1, 0
- s_movreld_b32 s2, 0
- s_movreld_b32 s3, 0
+ s_movreld_b32 s0, s0
+ s_movreld_b32 s1, s0
+ s_movreld_b32 s2, s0
+ s_movreld_b32 s3, s0
s_sub_u32 m0, m0, 4
s_cbranch_scc0 label_sgpr_loop