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authorJakub Kicinski <kuba@kernel.org>2025-05-15 11:22:32 -0700
committerJakub Kicinski <kuba@kernel.org>2025-05-15 11:28:30 -0700
commitbebd7b262638af611a0e699ba37c43ec2238801b (patch)
tree361c8116078d4923b630a5bff78614d136ba5716 /drivers/gpu/drm/v3d/v3d_sched.c
parent21c608a88f4fdd55180a228ca297206ef588847c (diff)
parentef935650e044fc742b531bf85cc315ff7aa781ea (diff)
Merge git://git.kernel.org/pub/scm/linux/kernel/git/netdev/net
Cross-merge networking fixes after downstream PR (net-6.15-rc7). Conflicts: tools/testing/selftests/drivers/net/hw/ncdevmem.c 97c4e094a4b2 ("tests/ncdevmem: Fix double-free of queue array") 2f1a805f32ba ("selftests: ncdevmem: Implement devmem TCP TX") https://lore.kernel.org/20250514122900.1e77d62d@canb.auug.org.au Adjacent changes: net/core/devmem.c net/core/devmem.h 0afc44d8cdf6 ("net: devmem: fix kernel panic when netlink socket close after module unload") bd61848900bf ("net: devmem: Implement TX path") Signed-off-by: Jakub Kicinski <kuba@kernel.org>
Diffstat (limited to 'drivers/gpu/drm/v3d/v3d_sched.c')
-rw-r--r--drivers/gpu/drm/v3d/v3d_sched.c28
1 files changed, 21 insertions, 7 deletions
diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c
index 4a7701a33cf8..eb35482f6fb5 100644
--- a/drivers/gpu/drm/v3d/v3d_sched.c
+++ b/drivers/gpu/drm/v3d/v3d_sched.c
@@ -744,11 +744,16 @@ v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job)
return DRM_GPU_SCHED_STAT_NOMINAL;
}
-/* If the current address or return address have changed, then the GPU
- * has probably made progress and we should delay the reset. This
- * could fail if the GPU got in an infinite loop in the CL, but that
- * is pretty unlikely outside of an i-g-t testcase.
- */
+static void
+v3d_sched_skip_reset(struct drm_sched_job *sched_job)
+{
+ struct drm_gpu_scheduler *sched = sched_job->sched;
+
+ spin_lock(&sched->job_list_lock);
+ list_add(&sched_job->list, &sched->pending_list);
+ spin_unlock(&sched->job_list_lock);
+}
+
static enum drm_gpu_sched_stat
v3d_cl_job_timedout(struct drm_sched_job *sched_job, enum v3d_queue q,
u32 *timedout_ctca, u32 *timedout_ctra)
@@ -758,9 +763,16 @@ v3d_cl_job_timedout(struct drm_sched_job *sched_job, enum v3d_queue q,
u32 ctca = V3D_CORE_READ(0, V3D_CLE_CTNCA(q));
u32 ctra = V3D_CORE_READ(0, V3D_CLE_CTNRA(q));
+ /* If the current address or return address have changed, then the GPU
+ * has probably made progress and we should delay the reset. This
+ * could fail if the GPU got in an infinite loop in the CL, but that
+ * is pretty unlikely outside of an i-g-t testcase.
+ */
if (*timedout_ctca != ctca || *timedout_ctra != ctra) {
*timedout_ctca = ctca;
*timedout_ctra = ctra;
+
+ v3d_sched_skip_reset(sched_job);
return DRM_GPU_SCHED_STAT_NOMINAL;
}
@@ -800,11 +812,13 @@ v3d_csd_job_timedout(struct drm_sched_job *sched_job)
struct v3d_dev *v3d = job->base.v3d;
u32 batches = V3D_CORE_READ(0, V3D_CSD_CURRENT_CFG4(v3d->ver));
- /* If we've made progress, skip reset and let the timer get
- * rearmed.
+ /* If we've made progress, skip reset, add the job to the pending
+ * list, and let the timer get rearmed.
*/
if (job->timedout_batches != batches) {
job->timedout_batches = batches;
+
+ v3d_sched_skip_reset(sched_job);
return DRM_GPU_SCHED_STAT_NOMINAL;
}