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path: root/drivers/gpu/drm/msm/msm_fence.h
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Diffstat (limited to 'drivers/gpu/drm/msm/msm_fence.h')
-rw-r--r--drivers/gpu/drm/msm/msm_fence.h23
1 files changed, 22 insertions, 1 deletions
diff --git a/drivers/gpu/drm/msm/msm_fence.h b/drivers/gpu/drm/msm/msm_fence.h
index 7f1798c54cd1..148196375a0b 100644
--- a/drivers/gpu/drm/msm/msm_fence.h
+++ b/drivers/gpu/drm/msm/msm_fence.h
@@ -52,6 +52,26 @@ struct msm_fence_context {
volatile uint32_t *fenceptr;
spinlock_t spinlock;
+
+ /*
+ * TODO this doesn't really deal with multiple deadlines, like
+ * if userspace got multiple frames ahead.. OTOH atomic updates
+ * don't queue, so maybe that is ok
+ */
+
+ /** next_deadline: Time of next deadline */
+ ktime_t next_deadline;
+
+ /**
+ * next_deadline_fence:
+ *
+ * Fence value for next pending deadline. The deadline timer is
+ * canceled when this fence is signaled.
+ */
+ uint32_t next_deadline_fence;
+
+ struct hrtimer deadline_timer;
+ struct kthread_work deadline_work;
};
struct msm_fence_context * msm_fence_context_alloc(struct drm_device *dev,
@@ -61,7 +81,8 @@ void msm_fence_context_free(struct msm_fence_context *fctx);
bool msm_fence_completed(struct msm_fence_context *fctx, uint32_t fence);
void msm_update_fence(struct msm_fence_context *fctx, uint32_t fence);
-struct dma_fence * msm_fence_alloc(struct msm_fence_context *fctx);
+struct dma_fence * msm_fence_alloc(void);
+void msm_fence_init(struct dma_fence *fence, struct msm_fence_context *fctx);
static inline bool
fence_before(uint32_t a, uint32_t b)