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path: root/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c
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Diffstat (limited to 'drivers/gpu/drm/vmwgfx/vmwgfx_shader.c')
-rw-r--r--drivers/gpu/drm/vmwgfx/vmwgfx_shader.c67
1 files changed, 38 insertions, 29 deletions
diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c b/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c
index 51e83dfa1cac..e7226db8b242 100644
--- a/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c
+++ b/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c
@@ -1,7 +1,7 @@
// SPDX-License-Identifier: GPL-2.0 OR MIT
/**************************************************************************
*
- * Copyright 2009-2015 VMware, Inc., Palo Alto, CA., USA
+ * Copyright 2009-2023 VMware, Inc., Palo Alto, CA., USA
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
@@ -27,9 +27,10 @@
#include <drm/ttm/ttm_placement.h>
+#include "vmwgfx_binding.h"
+#include "vmwgfx_bo.h"
#include "vmwgfx_drv.h"
#include "vmwgfx_resource_priv.h"
-#include "vmwgfx_binding.h"
struct vmw_shader {
struct vmw_resource res;
@@ -88,12 +89,13 @@ const struct vmw_user_resource_conv *user_shader_converter =
static const struct vmw_res_func vmw_gb_shader_func = {
.res_type = vmw_res_shader,
- .needs_backup = true,
+ .needs_guest_memory = true,
.may_evict = true,
.prio = 3,
.dirty_prio = 3,
.type_name = "guest backed shaders",
- .backup_placement = &vmw_mob_placement,
+ .domain = VMW_BO_DOMAIN_MOB,
+ .busy_domain = VMW_BO_DOMAIN_MOB,
.create = vmw_gb_shader_create,
.destroy = vmw_gb_shader_destroy,
.bind = vmw_gb_shader_bind,
@@ -102,12 +104,13 @@ static const struct vmw_res_func vmw_gb_shader_func = {
static const struct vmw_res_func vmw_dx_shader_func = {
.res_type = vmw_res_shader,
- .needs_backup = true,
+ .needs_guest_memory = true,
.may_evict = true,
.prio = 3,
.dirty_prio = 3,
.type_name = "dx shaders",
- .backup_placement = &vmw_mob_placement,
+ .domain = VMW_BO_DOMAIN_MOB,
+ .busy_domain = VMW_BO_DOMAIN_MOB,
.create = vmw_dx_shader_create,
/*
* The destroy callback is only called with a committed resource on
@@ -158,7 +161,7 @@ static int vmw_gb_shader_init(struct vmw_private *dev_priv,
SVGA3dShaderType type,
uint8_t num_input_sig,
uint8_t num_output_sig,
- struct vmw_buffer_object *byte_code,
+ struct vmw_bo *byte_code,
void (*res_free) (struct vmw_resource *res))
{
struct vmw_shader *shader = vmw_res_to_shader(res);
@@ -175,10 +178,10 @@ static int vmw_gb_shader_init(struct vmw_private *dev_priv,
return ret;
}
- res->backup_size = size;
+ res->guest_memory_size = size;
if (byte_code) {
- res->backup = vmw_bo_reference(byte_code);
- res->backup_offset = offset;
+ res->guest_memory_bo = vmw_bo_reference(byte_code);
+ res->guest_memory_offset = offset;
}
shader->size = size;
shader->type = type;
@@ -259,8 +262,8 @@ static int vmw_gb_shader_bind(struct vmw_resource *res,
cmd->header.size = sizeof(cmd->body);
cmd->body.shid = res->id;
cmd->body.mobid = bo->resource->start;
- cmd->body.offsetInBytes = res->backup_offset;
- res->backup_dirty = false;
+ cmd->body.offsetInBytes = res->guest_memory_offset;
+ res->guest_memory_dirty = false;
vmw_cmd_commit(dev_priv, sizeof(*cmd));
return 0;
@@ -277,7 +280,7 @@ static int vmw_gb_shader_unbind(struct vmw_resource *res,
} *cmd;
struct vmw_fence_obj *fence;
- BUG_ON(res->backup->base.resource->mem_type != VMW_PL_MOB);
+ BUG_ON(res->guest_memory_bo->tbo.resource->mem_type != VMW_PL_MOB);
cmd = VMW_CMD_RESERVE(dev_priv, sizeof(*cmd));
if (unlikely(cmd == NULL))
@@ -397,8 +400,8 @@ static int vmw_dx_shader_unscrub(struct vmw_resource *res)
cmd->header.size = sizeof(cmd->body);
cmd->body.cid = shader->ctx->id;
cmd->body.shid = shader->id;
- cmd->body.mobid = res->backup->base.resource->start;
- cmd->body.offsetInBytes = res->backup_offset;
+ cmd->body.mobid = res->guest_memory_bo->tbo.resource->start;
+ cmd->body.offsetInBytes = res->guest_memory_offset;
vmw_cmd_commit(dev_priv, sizeof(*cmd));
vmw_cotable_add_resource(shader->cotable, &shader->cotable_head);
@@ -508,7 +511,7 @@ static int vmw_dx_shader_unbind(struct vmw_resource *res,
struct vmw_fence_obj *fence;
int ret;
- BUG_ON(res->backup->base.resource->mem_type != VMW_PL_MOB);
+ BUG_ON(res->guest_memory_bo->tbo.resource->mem_type != VMW_PL_MOB);
mutex_lock(&dev_priv->binding_mutex);
ret = vmw_dx_shader_scrub(res);
@@ -680,7 +683,7 @@ int vmw_shader_destroy_ioctl(struct drm_device *dev, void *data,
}
static int vmw_user_shader_alloc(struct vmw_private *dev_priv,
- struct vmw_buffer_object *buffer,
+ struct vmw_bo *buffer,
size_t shader_size,
size_t offset,
SVGA3dShaderType shader_type,
@@ -734,7 +737,7 @@ out:
static struct vmw_resource *vmw_shader_alloc(struct vmw_private *dev_priv,
- struct vmw_buffer_object *buffer,
+ struct vmw_bo *buffer,
size_t shader_size,
size_t offset,
SVGA3dShaderType shader_type)
@@ -771,7 +774,7 @@ static int vmw_shader_define(struct drm_device *dev, struct drm_file *file_priv,
{
struct vmw_private *dev_priv = vmw_priv(dev);
struct ttm_object_file *tfile = vmw_fpriv(file_priv)->tfile;
- struct vmw_buffer_object *buffer = NULL;
+ struct vmw_bo *buffer = NULL;
SVGA3dShaderType shader_type;
int ret;
@@ -782,7 +785,7 @@ static int vmw_shader_define(struct drm_device *dev, struct drm_file *file_priv,
return ret;
}
- if ((u64)buffer->base.base.size < (u64)size + (u64)offset) {
+ if ((u64)buffer->tbo.base.size < (u64)size + (u64)offset) {
VMW_DEBUG_USER("Illegal buffer- or shader size.\n");
ret = -EINVAL;
goto out_bad_arg;
@@ -807,7 +810,7 @@ static int vmw_shader_define(struct drm_device *dev, struct drm_file *file_priv,
num_output_sig, tfile, shader_handle);
out_bad_arg:
vmw_bo_unreference(&buffer);
- drm_gem_object_put(&buffer->base.base);
+ drm_gem_object_put(&buffer->tbo.base);
return ret;
}
@@ -884,28 +887,34 @@ int vmw_compat_shader_add(struct vmw_private *dev_priv,
struct list_head *list)
{
struct ttm_operation_ctx ctx = { false, true };
- struct vmw_buffer_object *buf;
+ struct vmw_bo *buf;
struct ttm_bo_kmap_obj map;
bool is_iomem;
int ret;
struct vmw_resource *res;
+ struct vmw_bo_params bo_params = {
+ .domain = VMW_BO_DOMAIN_SYS,
+ .busy_domain = VMW_BO_DOMAIN_SYS,
+ .bo_type = ttm_bo_type_device,
+ .size = size,
+ .pin = true
+ };
if (!vmw_shader_id_ok(user_key, shader_type))
return -EINVAL;
- ret = vmw_bo_create(dev_priv, size, &vmw_sys_placement,
- true, true, vmw_bo_bo_free, &buf);
+ ret = vmw_bo_create(dev_priv, &bo_params, &buf);
if (unlikely(ret != 0))
goto out;
- ret = ttm_bo_reserve(&buf->base, false, true, NULL);
+ ret = ttm_bo_reserve(&buf->tbo, false, true, NULL);
if (unlikely(ret != 0))
goto no_reserve;
/* Map and copy shader bytecode. */
- ret = ttm_bo_kmap(&buf->base, 0, PFN_UP(size), &map);
+ ret = ttm_bo_kmap(&buf->tbo, 0, PFN_UP(size), &map);
if (unlikely(ret != 0)) {
- ttm_bo_unreserve(&buf->base);
+ ttm_bo_unreserve(&buf->tbo);
goto no_reserve;
}
@@ -913,9 +922,9 @@ int vmw_compat_shader_add(struct vmw_private *dev_priv,
WARN_ON(is_iomem);
ttm_bo_kunmap(&map);
- ret = ttm_bo_validate(&buf->base, &vmw_sys_placement, &ctx);
+ ret = ttm_bo_validate(&buf->tbo, &buf->placement, &ctx);
WARN_ON(ret != 0);
- ttm_bo_unreserve(&buf->base);
+ ttm_bo_unreserve(&buf->tbo);
res = vmw_shader_alloc(dev_priv, buf, size, 0, shader_type);
if (unlikely(ret != 0))