diff options
Diffstat (limited to 'drivers/gpu/drm/vmwgfx/vmwgfx_shader.c')
-rw-r--r-- | drivers/gpu/drm/vmwgfx/vmwgfx_shader.c | 67 |
1 files changed, 38 insertions, 29 deletions
diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c b/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c index 51e83dfa1cac..e7226db8b242 100644 --- a/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c +++ b/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c @@ -1,7 +1,7 @@ // SPDX-License-Identifier: GPL-2.0 OR MIT /************************************************************************** * - * Copyright 2009-2015 VMware, Inc., Palo Alto, CA., USA + * Copyright 2009-2023 VMware, Inc., Palo Alto, CA., USA * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the @@ -27,9 +27,10 @@ #include <drm/ttm/ttm_placement.h> +#include "vmwgfx_binding.h" +#include "vmwgfx_bo.h" #include "vmwgfx_drv.h" #include "vmwgfx_resource_priv.h" -#include "vmwgfx_binding.h" struct vmw_shader { struct vmw_resource res; @@ -88,12 +89,13 @@ const struct vmw_user_resource_conv *user_shader_converter = static const struct vmw_res_func vmw_gb_shader_func = { .res_type = vmw_res_shader, - .needs_backup = true, + .needs_guest_memory = true, .may_evict = true, .prio = 3, .dirty_prio = 3, .type_name = "guest backed shaders", - .backup_placement = &vmw_mob_placement, + .domain = VMW_BO_DOMAIN_MOB, + .busy_domain = VMW_BO_DOMAIN_MOB, .create = vmw_gb_shader_create, .destroy = vmw_gb_shader_destroy, .bind = vmw_gb_shader_bind, @@ -102,12 +104,13 @@ static const struct vmw_res_func vmw_gb_shader_func = { static const struct vmw_res_func vmw_dx_shader_func = { .res_type = vmw_res_shader, - .needs_backup = true, + .needs_guest_memory = true, .may_evict = true, .prio = 3, .dirty_prio = 3, .type_name = "dx shaders", - .backup_placement = &vmw_mob_placement, + .domain = VMW_BO_DOMAIN_MOB, + .busy_domain = VMW_BO_DOMAIN_MOB, .create = vmw_dx_shader_create, /* * The destroy callback is only called with a committed resource on @@ -158,7 +161,7 @@ static int vmw_gb_shader_init(struct vmw_private *dev_priv, SVGA3dShaderType type, uint8_t num_input_sig, uint8_t num_output_sig, - struct vmw_buffer_object *byte_code, + struct vmw_bo *byte_code, void (*res_free) (struct vmw_resource *res)) { struct vmw_shader *shader = vmw_res_to_shader(res); @@ -175,10 +178,10 @@ static int vmw_gb_shader_init(struct vmw_private *dev_priv, return ret; } - res->backup_size = size; + res->guest_memory_size = size; if (byte_code) { - res->backup = vmw_bo_reference(byte_code); - res->backup_offset = offset; + res->guest_memory_bo = vmw_bo_reference(byte_code); + res->guest_memory_offset = offset; } shader->size = size; shader->type = type; @@ -259,8 +262,8 @@ static int vmw_gb_shader_bind(struct vmw_resource *res, cmd->header.size = sizeof(cmd->body); cmd->body.shid = res->id; cmd->body.mobid = bo->resource->start; - cmd->body.offsetInBytes = res->backup_offset; - res->backup_dirty = false; + cmd->body.offsetInBytes = res->guest_memory_offset; + res->guest_memory_dirty = false; vmw_cmd_commit(dev_priv, sizeof(*cmd)); return 0; @@ -277,7 +280,7 @@ static int vmw_gb_shader_unbind(struct vmw_resource *res, } *cmd; struct vmw_fence_obj *fence; - BUG_ON(res->backup->base.resource->mem_type != VMW_PL_MOB); + BUG_ON(res->guest_memory_bo->tbo.resource->mem_type != VMW_PL_MOB); cmd = VMW_CMD_RESERVE(dev_priv, sizeof(*cmd)); if (unlikely(cmd == NULL)) @@ -397,8 +400,8 @@ static int vmw_dx_shader_unscrub(struct vmw_resource *res) cmd->header.size = sizeof(cmd->body); cmd->body.cid = shader->ctx->id; cmd->body.shid = shader->id; - cmd->body.mobid = res->backup->base.resource->start; - cmd->body.offsetInBytes = res->backup_offset; + cmd->body.mobid = res->guest_memory_bo->tbo.resource->start; + cmd->body.offsetInBytes = res->guest_memory_offset; vmw_cmd_commit(dev_priv, sizeof(*cmd)); vmw_cotable_add_resource(shader->cotable, &shader->cotable_head); @@ -508,7 +511,7 @@ static int vmw_dx_shader_unbind(struct vmw_resource *res, struct vmw_fence_obj *fence; int ret; - BUG_ON(res->backup->base.resource->mem_type != VMW_PL_MOB); + BUG_ON(res->guest_memory_bo->tbo.resource->mem_type != VMW_PL_MOB); mutex_lock(&dev_priv->binding_mutex); ret = vmw_dx_shader_scrub(res); @@ -680,7 +683,7 @@ int vmw_shader_destroy_ioctl(struct drm_device *dev, void *data, } static int vmw_user_shader_alloc(struct vmw_private *dev_priv, - struct vmw_buffer_object *buffer, + struct vmw_bo *buffer, size_t shader_size, size_t offset, SVGA3dShaderType shader_type, @@ -734,7 +737,7 @@ out: static struct vmw_resource *vmw_shader_alloc(struct vmw_private *dev_priv, - struct vmw_buffer_object *buffer, + struct vmw_bo *buffer, size_t shader_size, size_t offset, SVGA3dShaderType shader_type) @@ -771,7 +774,7 @@ static int vmw_shader_define(struct drm_device *dev, struct drm_file *file_priv, { struct vmw_private *dev_priv = vmw_priv(dev); struct ttm_object_file *tfile = vmw_fpriv(file_priv)->tfile; - struct vmw_buffer_object *buffer = NULL; + struct vmw_bo *buffer = NULL; SVGA3dShaderType shader_type; int ret; @@ -782,7 +785,7 @@ static int vmw_shader_define(struct drm_device *dev, struct drm_file *file_priv, return ret; } - if ((u64)buffer->base.base.size < (u64)size + (u64)offset) { + if ((u64)buffer->tbo.base.size < (u64)size + (u64)offset) { VMW_DEBUG_USER("Illegal buffer- or shader size.\n"); ret = -EINVAL; goto out_bad_arg; @@ -807,7 +810,7 @@ static int vmw_shader_define(struct drm_device *dev, struct drm_file *file_priv, num_output_sig, tfile, shader_handle); out_bad_arg: vmw_bo_unreference(&buffer); - drm_gem_object_put(&buffer->base.base); + drm_gem_object_put(&buffer->tbo.base); return ret; } @@ -884,28 +887,34 @@ int vmw_compat_shader_add(struct vmw_private *dev_priv, struct list_head *list) { struct ttm_operation_ctx ctx = { false, true }; - struct vmw_buffer_object *buf; + struct vmw_bo *buf; struct ttm_bo_kmap_obj map; bool is_iomem; int ret; struct vmw_resource *res; + struct vmw_bo_params bo_params = { + .domain = VMW_BO_DOMAIN_SYS, + .busy_domain = VMW_BO_DOMAIN_SYS, + .bo_type = ttm_bo_type_device, + .size = size, + .pin = true + }; if (!vmw_shader_id_ok(user_key, shader_type)) return -EINVAL; - ret = vmw_bo_create(dev_priv, size, &vmw_sys_placement, - true, true, vmw_bo_bo_free, &buf); + ret = vmw_bo_create(dev_priv, &bo_params, &buf); if (unlikely(ret != 0)) goto out; - ret = ttm_bo_reserve(&buf->base, false, true, NULL); + ret = ttm_bo_reserve(&buf->tbo, false, true, NULL); if (unlikely(ret != 0)) goto no_reserve; /* Map and copy shader bytecode. */ - ret = ttm_bo_kmap(&buf->base, 0, PFN_UP(size), &map); + ret = ttm_bo_kmap(&buf->tbo, 0, PFN_UP(size), &map); if (unlikely(ret != 0)) { - ttm_bo_unreserve(&buf->base); + ttm_bo_unreserve(&buf->tbo); goto no_reserve; } @@ -913,9 +922,9 @@ int vmw_compat_shader_add(struct vmw_private *dev_priv, WARN_ON(is_iomem); ttm_bo_kunmap(&map); - ret = ttm_bo_validate(&buf->base, &vmw_sys_placement, &ctx); + ret = ttm_bo_validate(&buf->tbo, &buf->placement, &ctx); WARN_ON(ret != 0); - ttm_bo_unreserve(&buf->base); + ttm_bo_unreserve(&buf->tbo); res = vmw_shader_alloc(dev_priv, buf, size, 0, shader_type); if (unlikely(ret != 0)) |