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authorAndrey Nazarov <skuller@skuller.net>2008-11-13 18:58:41 +0000
committerAndrey Nazarov <skuller@skuller.net>2008-11-13 18:58:41 +0000
commitbbefa87db18f5b76dc67efa00b7cc798361480f3 (patch)
treeefc130fe3b4fe22f111154a8720491b756daa7bd /build
parentd65e02496cd9873f5bb0297661b19762b44ddfec (diff)
Hacked the source to get it compile on Windows Mobile using CeGCC toolchain.
Fixed nasty memory corruption bug in UI scripts loading code. Fixed software refresh compilation issues on Windows. Inactive MVD channels are now completely destroyed and recreated once they are active again, and they are no longer allowed to stay in waiting state forever. Fixed delay buffer overflow resulting in fatal connection error. Preserve MVD stream flags in demos recorded on GTV server, and handle `inuse' flag correctly on players when writing gamestate. Updated documentation and Debian package descriptions.
Diffstat (limited to 'build')
-rw-r--r--build/q2pro.mk8
-rw-r--r--build/q2proded.mk10
2 files changed, 15 insertions, 3 deletions
diff --git a/build/q2pro.mk b/build/q2pro.mk
index 39f7ab7..fb52702 100644
--- a/build/q2pro.mk
+++ b/build/q2pro.mk
@@ -82,7 +82,13 @@ ifdef USE_DINPUT
SRCFILES+=in_dx.c
endif
-LDFLAGS+=-mwindows -lws2_32 -lwinmm
+LDFLAGS+=-mwindows
+ifdef WINCE
+SRCFILES+=win_ascii.c
+LDFLAGS+=-lwinsock -lmmtimer
+else
+LDFLAGS+=-lws2_32 -lwinmm
+endif
RESFILES=q2pro.rc
diff --git a/build/q2proded.mk b/build/q2proded.mk
index 0b9b684..93b66b1 100644
--- a/build/q2proded.mk
+++ b/build/q2proded.mk
@@ -20,7 +20,7 @@ include ../config.mk
TARGET=../q2proded$(EXESUFFIX)
CFLAGS+=-DUSE_CLIENT=0
-LDFLAGS+=-lm
+#LDFLAGS+=-lm
include $(SRCDIR)/build/common.mk
@@ -30,7 +30,13 @@ include $(SRCDIR)/build/server.mk
ifdef MINGW
SRCFILES+=sys_win.c
-LDFLAGS+=-mconsole -lws2_32 -lwinmm -ladvapi32
+LDFLAGS+=-mconsole
+ifdef WINCE
+SRCFILES+=win_ascii.c
+LDFLAGS+=-lwinsock -lmmtimer
+else
+LDFLAGS+=-lws2_32 -lwinmm -ladvapi32
+endif
RESFILES+=q2proded.rc
else
SRCFILES+=sys_unix.c