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authorAndrey Nazarov <skuller@skuller.net>2012-03-18 19:58:41 +0400
committerAndrey Nazarov <skuller@skuller.net>2012-04-03 01:25:48 +0400
commit882acac61fd09b7fc7814e300eafb16385d30f72 (patch)
tree0e681d580c461db91f60fc8621a62d8a36fd1764 /doc
parent0c030b16cafeb11c0af808f5a91de77c24b955a3 (diff)
Add ‘gl_(color|depth|stencil)bits’ variables.
Diffstat (limited to 'doc')
-rw-r--r--doc/client.txt16
1 files changed, 16 insertions, 0 deletions
diff --git a/doc/client.txt b/doc/client.txt
index fdca050..50ab983 100644
--- a/doc/client.txt
+++ b/doc/client.txt
@@ -639,6 +639,22 @@ gl_video_sync::
synchronizing rendering framerate to monitor vertical retrace frequency.
Default value is 1 (enabled). See also ‘cl_async’ variable.
+gl_colorbits::
+ Specifies desired size of color buffer, in bits, requested from OpenGL
+ implementation (should be typically 0, 24 or 32). Default value is 0
+ (determine the best value automatically).
+
+gl_depthbits::
+ Specifies desired size of depth buffer, in bits, requested from OpenGL
+ implementation (should be typically 0 or 24). Default value is 0
+ (determine the best value automatically).
+
+gl_stencilbits::
+ Specifies desired size of stencil buffer, in bits, requested from OpenGL
+ implementation (should be typically 0 or 8). Currently stencil buffer is
+ used only for drawing projection shadows. Default value is 8. 0 means no
+ stencil buffer requested.
+
gl_screenshot_format::
Specifies image format ‘screenshot’ command uses. Possible values are
"png", "jpg" and "tga". Default value is "jpg".