diff options
author | Andrey Nazarov <skuller@skuller.net> | 2013-02-15 18:05:13 +0400 |
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committer | Andrey Nazarov <skuller@skuller.net> | 2013-02-16 00:22:37 +0400 |
commit | adf17bccc78e62d164c2ede5b179312ff733a7d3 (patch) | |
tree | b70dacd557be33c2741dfd5d5b7ecc2ce58e7606 /doc | |
parent | 6802402d91584e213eacecafd029e69207add021 (diff) |
Use single variable for texture bit depth.
Replace ‘gl_texture(alpha|solid)mode’ variables with ‘gl_texturebits’.
Use GL_RGB for solid textures by default, as it appears to be slightly
faster.
Diffstat (limited to 'doc')
-rw-r--r-- | doc/client.txt | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/doc/client.txt b/doc/client.txt index 7065b5e..5415f08 100644 --- a/doc/client.txt +++ b/doc/client.txt @@ -698,6 +698,11 @@ gl_multisamples:: equivalent and disable MSAA. Values from 2 to 32 enable MSAA. Default value is 0. +gl_texturebits:: + Specifies number of bits per texel used for internal texture storage + (should be typically 0, 8, 16 or 32). Default value is 0 (choose the best + internal format automatically). + gl_screenshot_format:: Specifies image format ‘screenshot’ command uses. Possible values are "png", "jpg" and "tga". Default value is "jpg". |