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authorAndrey Nazarov <skuller@skuller.net>2013-02-15 18:05:13 +0400
committerAndrey Nazarov <skuller@skuller.net>2013-02-16 00:22:37 +0400
commitadf17bccc78e62d164c2ede5b179312ff733a7d3 (patch)
treeb70dacd557be33c2741dfd5d5b7ecc2ce58e7606 /doc
parent6802402d91584e213eacecafd029e69207add021 (diff)
Use single variable for texture bit depth.
Replace ‘gl_texture(alpha|solid)mode’ variables with ‘gl_texturebits’. Use GL_RGB for solid textures by default, as it appears to be slightly faster.
Diffstat (limited to 'doc')
-rw-r--r--doc/client.txt5
1 files changed, 5 insertions, 0 deletions
diff --git a/doc/client.txt b/doc/client.txt
index 7065b5e..5415f08 100644
--- a/doc/client.txt
+++ b/doc/client.txt
@@ -698,6 +698,11 @@ gl_multisamples::
equivalent and disable MSAA. Values from 2 to 32 enable MSAA. Default
value is 0.
+gl_texturebits::
+ Specifies number of bits per texel used for internal texture storage
+ (should be typically 0, 8, 16 or 32). Default value is 0 (choose the best
+ internal format automatically).
+
gl_screenshot_format::
Specifies image format ‘screenshot’ command uses. Possible values are
"png", "jpg" and "tga". Default value is "jpg".