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author | Andrey Nazarov <skuller@skuller.net> | 2007-08-14 20:18:08 +0000 |
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committer | Andrey Nazarov <skuller@skuller.net> | 2007-08-14 20:18:08 +0000 |
commit | f294db4ccf45f6274e65260dd6f9a2c5faa94313 (patch) | |
tree | e8cf1ba2bfe9c8417eec17faf912442f52fc4ef2 /q2pro.6 |
Initial import of the new Q2PRO tree.
Diffstat (limited to 'q2pro.6')
-rw-r--r-- | q2pro.6 | 76 |
1 files changed, 76 insertions, 0 deletions
@@ -0,0 +1,76 @@ +.TH "Q2PRO" "6" +.SH "NAME" +Q2PRO \(em enhanced Quake II engine +.SH "SYNOPSIS" +.PP +\fBq2pro\fR [\fB+command \fIarguments\fR\fP] +.SH "DESCRIPTION" +.PP +This manual page documents briefly the \fBq2pro\fR program. +.PP +Q2PRO is a Quake II engine modification, mostly compatible with the +original one. Q2PRO is designed to be secure, fast and doesn't provide +any graphical enhancements that are contrary to the `classic' Quake II +look and feel. Among features Q2PRO provides are server side Multi +View Demos, built-in GTV capabilities, network protocol optimizations. +.PP +Both OpenGL and software refresh modules are provided, so that 3D graphics +accelerator is not mandatory to play Q2PRO, although recommended. +.PP +Q2PRO uses SDL for video output and OSS for sound output. +.SH "OPTIONS" +.PP +Commands on command line start with a `+', and continue until +another `+' or end of line. Variables given on command line +override those in normal configuration files. If the variable does not exist, +it will be created for future use. +.IP "\fB+set vid_ref soft\fP" 7 +Load software refresh module (default). +.IP "\fB+set vid_ref gl\fP" 7 +Load OpenGL refresh module. +.IP "\fB+set dedicated 1\fP" 7 +Start in dedicated server mode with no graphical output. +.IP "\fB+set deathmatch 1\fP" 7 +Enable deathmatch mode (no monsters, etc). +.IP "\fB+exec config.cfg\fP" 7 +Execute the specified configuration file. +.IP "\fB+map q2dm1\fP" 7 +Spawn the server on the given map. +.IP "\fB\-\-version\fP" 7 +Show version and exit. +.SH "FILES" +.PP +.IP "\fB/etc/default/q2pro\fP" 7 +System wide configuration file. The first one to be executed. +.IP "\fB/usr/share/games/quake2\fP" 7 +Static Quake II data hierarchy, possibly shared with other Quake II engines. +.IP "\fB/usr/lib/games/quake2\fP" 7 +Quake II mod-specific .so libraries, possibly shared +with other Quake II engines. +.IP "\fB/usr/lib/games/q2pro\fP" 7 +Q2PRO specific game libraries and refresh modules. +.IP "\fB~/.q2pro\fP" 7 +User's local data hierarchy. Overrides system hierarchy. +Any dynamic data Q2PRO produces (savegames, screenshots, demos, etc) +is written here. + +.SH "BUGS" +.PP +There are a lot more commands and variables, registered dynamically as +various subsystems are loaded, than those few ones documented here. +.PP +Q2PRO graphical menu subsystem is incomplete. +.SH "AUTHOR" +.PP +Quake II was written by ID Software, Inc. +Q2PRO was written by Andrey Nazarov <skuller-vidnoe@yandex.ru>. +.PP +This manual page was written by Andrey Nazarov <skuller-vidnoe@yandex.ru> for +the \fBDebian\fP system (but may be used by others). Permission is +granted to copy, distribute and/or modify this document under +the terms of the GNU General Public License, Version 2 any +later version published by the Free Software Foundation. +.PP +On Debian systems, the complete text of the GNU General Public +License can be found in /usr/share/common-licenses/GPL. + |