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authorAndrey Nazarov <skuller@skuller.net>2009-05-30 11:46:41 +0000
committerAndrey Nazarov <skuller@skuller.net>2009-05-30 11:46:41 +0000
commit629da4a589f507bc1f193f5901d1679f307efc62 (patch)
treeb45e726e181f9f67196dd4f9f08be3228736a0d6 /source/baseq2/g_svcmds.c
parent3ef036028a652f979a4197dd4a2ddd779e437597 (diff)
Imported baseq2 game source.
Replaced ‘--enable-openffa’ configure script option with ‘--enable-baseq2’. Changed Debian package description.
Diffstat (limited to 'source/baseq2/g_svcmds.c')
-rw-r--r--source/baseq2/g_svcmds.c300
1 files changed, 300 insertions, 0 deletions
diff --git a/source/baseq2/g_svcmds.c b/source/baseq2/g_svcmds.c
new file mode 100644
index 0000000..7b87ced
--- /dev/null
+++ b/source/baseq2/g_svcmds.c
@@ -0,0 +1,300 @@
+/*
+Copyright (C) 1997-2001 Id Software, Inc.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+
+#include "g_local.h"
+
+
+void Svcmd_Test_f (void)
+{
+ gi.cprintf (NULL, PRINT_HIGH, "Svcmd_Test_f()\n");
+}
+
+/*
+==============================================================================
+
+PACKET FILTERING
+
+
+You can add or remove addresses from the filter list with:
+
+addip <ip>
+removeip <ip>
+
+The ip address is specified in dot format, and any unspecified digits will match any value, so you can specify an entire class C network with "addip 192.246.40".
+
+Removeip will only remove an address specified exactly the same way. You cannot addip a subnet, then removeip a single host.
+
+listip
+Prints the current list of filters.
+
+writeip
+Dumps "addip <ip>" commands to listip.cfg so it can be execed at a later date. The filter lists are not saved and restored by default, because I beleive it would cause too much confusion.
+
+filterban <0 or 1>
+
+If 1 (the default), then ip addresses matching the current list will be prohibited from entering the game. This is the default setting.
+
+If 0, then only addresses matching the list will be allowed. This lets you easily set up a private game, or a game that only allows players from your local network.
+
+
+==============================================================================
+*/
+
+typedef struct
+{
+ unsigned mask;
+ unsigned compare;
+} ipfilter_t;
+
+#define MAX_IPFILTERS 1024
+
+ipfilter_t ipfilters[MAX_IPFILTERS];
+int numipfilters;
+
+/*
+=================
+StringToFilter
+=================
+*/
+static qboolean StringToFilter (char *s, ipfilter_t *f)
+{
+ char num[128];
+ int i, j;
+ byte b[4];
+ byte m[4];
+
+ for (i=0 ; i<4 ; i++)
+ {
+ b[i] = 0;
+ m[i] = 0;
+ }
+
+ for (i=0 ; i<4 ; i++)
+ {
+ if (*s < '0' || *s > '9')
+ {
+ gi.cprintf(NULL, PRINT_HIGH, "Bad filter address: %s\n", s);
+ return qfalse;
+ }
+
+ j = 0;
+ while (*s >= '0' && *s <= '9')
+ {
+ num[j++] = *s++;
+ }
+ num[j] = 0;
+ b[i] = atoi(num);
+ if (b[i] != 0)
+ m[i] = 255;
+
+ if (!*s)
+ break;
+ s++;
+ }
+
+ f->mask = *(unsigned *)m;
+ f->compare = *(unsigned *)b;
+
+ return qtrue;
+}
+
+/*
+=================
+SV_FilterPacket
+=================
+*/
+qboolean SV_FilterPacket (char *from)
+{
+ int i;
+ unsigned in;
+ byte m[4];
+ char *p;
+
+ i = 0;
+ p = from;
+ while (*p && i < 4) {
+ m[i] = 0;
+ while (*p >= '0' && *p <= '9') {
+ m[i] = m[i]*10 + (*p - '0');
+ p++;
+ }
+ if (!*p || *p == ':')
+ break;
+ i++, p++;
+ }
+
+ in = *(unsigned *)m;
+
+ for (i=0 ; i<numipfilters ; i++)
+ if ( (in & ipfilters[i].mask) == ipfilters[i].compare)
+ return (int)filterban->value;
+
+ return (int)!filterban->value;
+}
+
+
+/*
+=================
+SV_AddIP_f
+=================
+*/
+void SVCmd_AddIP_f (void)
+{
+ int i;
+
+ if (gi.argc() < 3) {
+ gi.cprintf(NULL, PRINT_HIGH, "Usage: addip <ip-mask>\n");
+ return;
+ }
+
+ for (i=0 ; i<numipfilters ; i++)
+ if (ipfilters[i].compare == 0xffffffff)
+ break; // free spot
+ if (i == numipfilters)
+ {
+ if (numipfilters == MAX_IPFILTERS)
+ {
+ gi.cprintf (NULL, PRINT_HIGH, "IP filter list is full\n");
+ return;
+ }
+ numipfilters++;
+ }
+
+ if (!StringToFilter (gi.argv(2), &ipfilters[i]))
+ ipfilters[i].compare = 0xffffffff;
+}
+
+/*
+=================
+SV_RemoveIP_f
+=================
+*/
+void SVCmd_RemoveIP_f (void)
+{
+ ipfilter_t f;
+ int i, j;
+
+ if (gi.argc() < 3) {
+ gi.cprintf(NULL, PRINT_HIGH, "Usage: sv removeip <ip-mask>\n");
+ return;
+ }
+
+ if (!StringToFilter (gi.argv(2), &f))
+ return;
+
+ for (i=0 ; i<numipfilters ; i++)
+ if (ipfilters[i].mask == f.mask
+ && ipfilters[i].compare == f.compare)
+ {
+ for (j=i+1 ; j<numipfilters ; j++)
+ ipfilters[j-1] = ipfilters[j];
+ numipfilters--;
+ gi.cprintf (NULL, PRINT_HIGH, "Removed.\n");
+ return;
+ }
+ gi.cprintf (NULL, PRINT_HIGH, "Didn't find %s.\n", gi.argv(2));
+}
+
+/*
+=================
+SV_ListIP_f
+=================
+*/
+void SVCmd_ListIP_f (void)
+{
+ int i;
+ byte b[4];
+
+ gi.cprintf (NULL, PRINT_HIGH, "Filter list:\n");
+ for (i=0 ; i<numipfilters ; i++)
+ {
+ *(unsigned *)b = ipfilters[i].compare;
+ gi.cprintf (NULL, PRINT_HIGH, "%3i.%3i.%3i.%3i\n", b[0], b[1], b[2], b[3]);
+ }
+}
+
+/*
+=================
+SV_WriteIP_f
+=================
+*/
+void SVCmd_WriteIP_f (void)
+{
+ FILE *f;
+ char name[MAX_OSPATH];
+ byte b[4];
+ int i;
+ cvar_t *game;
+
+ game = gi.cvar("game", "", 0);
+
+ if (!*game->string)
+ sprintf (name, "%s/listip.cfg", GAMEVERSION);
+ else
+ sprintf (name, "%s/listip.cfg", game->string);
+
+ gi.cprintf (NULL, PRINT_HIGH, "Writing %s.\n", name);
+
+ f = fopen (name, "wb");
+ if (!f)
+ {
+ gi.cprintf (NULL, PRINT_HIGH, "Couldn't open %s\n", name);
+ return;
+ }
+
+ fprintf(f, "set filterban %d\n", (int)filterban->value);
+
+ for (i=0 ; i<numipfilters ; i++)
+ {
+ *(unsigned *)b = ipfilters[i].compare;
+ fprintf (f, "sv addip %i.%i.%i.%i\n", b[0], b[1], b[2], b[3]);
+ }
+
+ fclose (f);
+}
+
+/*
+=================
+ServerCommand
+
+ServerCommand will be called when an "sv" command is issued.
+The game can issue gi.argc() / gi.argv() commands to get the rest
+of the parameters
+=================
+*/
+void ServerCommand (void)
+{
+ char *cmd;
+
+ cmd = gi.argv(1);
+ if (Q_stricmp (cmd, "test") == 0)
+ Svcmd_Test_f ();
+ else if (Q_stricmp (cmd, "addip") == 0)
+ SVCmd_AddIP_f ();
+ else if (Q_stricmp (cmd, "removeip") == 0)
+ SVCmd_RemoveIP_f ();
+ else if (Q_stricmp (cmd, "listip") == 0)
+ SVCmd_ListIP_f ();
+ else if (Q_stricmp (cmd, "writeip") == 0)
+ SVCmd_WriteIP_f ();
+ else
+ gi.cprintf (NULL, PRINT_HIGH, "Unknown server command \"%s\"\n", cmd);
+}
+