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authorAndrey Nazarov <skuller@skuller.net>2008-09-27 11:36:43 +0000
committerAndrey Nazarov <skuller@skuller.net>2008-09-27 11:36:43 +0000
commit5605c38c909aaa905684b79a48ccd0abb43dc685 (patch)
treef1e2b1ef297d0f0eae5a86284c5da7f0919643f3 /source/cl_ents.c
parentb26baea5a78c8d2487544e3f162d9e4da93121e9 (diff)
Use `sv_features', `g_features' and `fs_gamedir' cvars instead of environment
variables for communications between server and the game DLL. Fixed reverted `no PHS' check on sounds MVD client did.
Diffstat (limited to 'source/cl_ents.c')
-rw-r--r--source/cl_ents.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/cl_ents.c b/source/cl_ents.c
index 49b5e54..4afe12b 100644
--- a/source/cl_ents.c
+++ b/source/cl_ents.c
@@ -963,7 +963,7 @@ void CL_GetEntitySoundOrigin( int entnum, vec3_t org ) {
vec3_t mid;
if( entnum < 0 || entnum >= MAX_EDICTS ) {
- Com_Error( ERR_DROP, "CL_GetEntitySoundOrigin: bad entnum: %d", entnum );
+ Com_Error( ERR_DROP, "%s: bad entnum: %d", __func__, entnum );
}
if( !entnum ) {
// should this ever happen?