diff options
author | Andrey Nazarov <skuller@skuller.net> | 2008-05-05 21:18:52 +0000 |
---|---|---|
committer | Andrey Nazarov <skuller@skuller.net> | 2008-05-05 21:18:52 +0000 |
commit | 0bd55fbf794d11385bcc64b01b81e8e478295bad (patch) | |
tree | ab548c3ad37fc13c555a5cca9da4348f3e35d84c /source/cl_fx.c | |
parent | 49e6170b49fbb933eddec6d0e3f946320c68832f (diff) |
Brought SDL window resizing policy in compliance to ICCCM.
Renamed `vid_placement' cvar to `vid_geometry'.
Load *.pkz files by default.
Do not allow backed-up quake paths at all.
Apply `--enable-dsound' and `--enable-dinput' options to Unix too.
Replaced `s_driver' and `in_driver' cvars with `s_direct' and `in_direct'.
Renamed `s_initsound' cva to `s_enable'.
Improved SDL input grabs handling in windowed mode.
Allow `cl_noskins' to be dynamically changed.
Run client at 10 fps if minimuzed, at 60 fps if not active
(client is disconnected or in background).
Fixed Sys_ExecDefault.
Use absolute mouse positioning for UI.
Hide custom UI cursor in windowed mode.
Diffstat (limited to 'source/cl_fx.c')
-rw-r--r-- | source/cl_fx.c | 16 |
1 files changed, 3 insertions, 13 deletions
diff --git a/source/cl_fx.c b/source/cl_fx.c index 5336ba2..7994055 100644 --- a/source/cl_fx.c +++ b/source/cl_fx.c @@ -80,24 +80,15 @@ void CL_RunLightStyles( void ) { } -void CL_SetLightstyle( int index ) { - char *s; - size_t length; +void CL_SetLightstyle( int index, const char *string, size_t length ) { int i; clightstyle_t *dest; - s = cl.configstrings[index + CS_LIGHTS]; - - length = strlen( s ); - if( length >= MAX_QPATH ) - Com_Error( ERR_DROP, "CL_SetLightstyle: bad length" ); - dest = &cl_lightstyles[index]; dest->length = length; - dest->map[0] = 1.0f; for( i = 0; i < length; i++ ) { - dest->map[i] = ( float )( s[i] - 'a' ) / ( float )( 'm' - 'a' ); + dest->map[i] = ( float )( string[i] - 'a' ) / ( float )( 'm' - 'a' ); } if( dest->entry.prev ) { @@ -109,8 +100,7 @@ void CL_SetLightstyle( int index ) { return; } - dest->value[0] = dest->value[1] = dest->value[2] = dest->value[3] = dest->map[0]; - + dest->value[0] = dest->value[1] = dest->value[2] = dest->value[3] = dest->map[0] = 1; } /* |