diff options
author | Andrey Nazarov <skuller@skuller.net> | 2008-08-16 10:19:42 +0000 |
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committer | Andrey Nazarov <skuller@skuller.net> | 2008-08-16 10:19:42 +0000 |
commit | 1526e22e4ff29153e9c127081e8ea8d9e2f33b8c (patch) | |
tree | b361766433d4a7b4a111865afd52803e2bbf7754 /source/cl_input.c | |
parent | e826e5f176f21cd18b3bbc22887a266835ada57c (diff) |
Split some monolithic include files into smaller ones.
Use single BSP models cache for refresh and collision subsystems.
Refresh libraries may not longer be dynamically loaded.
Made gi.TagMalloc use separate tag namespace to avoid
conflicts with engine reserverd tags.
Fixed listing order of MVD channels in chooser menu.
A lot of misc changes... MSVC build is definitely broken now.
Diffstat (limited to 'source/cl_input.c')
-rw-r--r-- | source/cl_input.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/cl_input.c b/source/cl_input.c index 007edcf..d659de7 100644 --- a/source/cl_input.c +++ b/source/cl_input.c @@ -142,7 +142,9 @@ void IN_MouseEvent( int x, int y ) { input.api.Grab( IN_SHOW ); input.hideCursor = 2; } +#if USE_UI UI_MouseEvent( x, y ); +#endif } /* |