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authorAndrey Nazarov <skuller@skuller.net>2008-10-17 08:19:49 +0000
committerAndrey Nazarov <skuller@skuller.net>2008-10-17 08:19:49 +0000
commit24ea5c3d91c6aec73b8ef9633bf5a12146055c42 (patch)
treee3ef9d167548c8443082336e54a03d28b3502773 /source/cl_main.c
parent58c8e2e0377eddcae7f44d30b78578fbedf0eaa7 (diff)
Added `mvd_stats_score' variable.
Do not change gamedir when parsing MVD stream. Added `--replace' argument to `mvdplay' command. Typing `demo <something.mvd2>' in client console will replace any currenly playing MVD with the new demo, just like it happens with regular demos. Export number of active MVD channels into server info. Updated documentation.
Diffstat (limited to 'source/cl_main.c')
-rw-r--r--source/cl_main.c6
1 files changed, 2 insertions, 4 deletions
diff --git a/source/cl_main.c b/source/cl_main.c
index 8d2da00..2b0276d 100644
--- a/source/cl_main.c
+++ b/source/cl_main.c
@@ -638,9 +638,7 @@ void CL_Disconnect( comErrorType_t type, const char *text ) {
MSG_WriteByte( clc_stringcmd );
MSG_WriteData( "disconnect", 11 );
- cls.netchan->Transmit( cls.netchan, msg_write.cursize, msg_write.data );
- cls.netchan->Transmit( cls.netchan, msg_write.cursize, msg_write.data );
- cls.netchan->Transmit( cls.netchan, msg_write.cursize, msg_write.data );
+ cls.netchan->Transmit( cls.netchan, msg_write.cursize, msg_write.data, 3 );
SZ_Clear( &msg_write );
@@ -1351,7 +1349,7 @@ static void CL_ConnectionlessPacket( void ) {
if( anticheat ) {
MSG_WriteByte( clc_nop );
MSG_FlushTo( &cls.netchan->message );
- cls.netchan->Transmit( cls.netchan, 0, NULL );
+ cls.netchan->Transmit( cls.netchan, 0, NULL, 3 );
S_StopAllSounds();
cls.connect_count = -1;
Com_Printf( "Loading anticheat, this may take a few moments...\n" );