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authorAndrey Nazarov <skuller@skuller.net>2007-10-06 21:20:38 +0000
committerAndrey Nazarov <skuller@skuller.net>2007-10-06 21:20:38 +0000
commit8c81e98c2ae39b84efda70df9eb30a6d8a7a45be (patch)
tree487f48ffe999aa70ca6d64d720618662793627f3 /source/cl_main.c
parent55fed75b9137922047e6e4cf836a3e230f01c610 (diff)
Fixed sv_force_reconnect not working with R1Q2 clients.
Manully issuing 'reconnect' at client console in-game does what it really should.
Diffstat (limited to 'source/cl_main.c')
-rw-r--r--source/cl_main.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/cl_main.c b/source/cl_main.c
index d8f8c3f..b527aca 100644
--- a/source/cl_main.c
+++ b/source/cl_main.c
@@ -1006,6 +1006,9 @@ The server is changing levels
=================
*/
void CL_Reconnect_f( void ) {
+ if( cls.state >= ca_precached ) {
+ CL_Disconnect( ERR_SILENT, NULL );
+ }
if( cls.state >= ca_connected ) {
cls.state = ca_connected;
@@ -1022,6 +1025,7 @@ void CL_Reconnect_f( void ) {
return;
}
+ // issued manually at console
if( cls.serverAddress.type == NA_BAD ) {
Com_Printf( "No server to reconnect to.\n" );
return;