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authorAndrey Nazarov <skuller@skuller.net>2009-06-19 21:49:15 +0000
committerAndrey Nazarov <skuller@skuller.net>2009-06-19 21:49:15 +0000
commitc0c85e61cdaa1dbe7fb8990cea0938413c1568a2 (patch)
treeb421e66a7d802e6802dc375ad578d273d8e6449e /source/cl_main.c
parent63ff9c8b7a9babeef2823691839e9c157c4d5d8a (diff)
New minor Q2PRO protocol version 1016.
Write entity angles as shorts for Q2PRO clients for smooth ‘func_rotating’ movement. Got rid of U_SOLID32/U_MASK, use msgEsFlags_t exclusively. Always draw ‘paused’ pic when paused. Fixed server side game pausing. Use extended ‘solid’ field when creating baselines for clients with MSG_ES_LONGSOLID bit set.
Diffstat (limited to 'source/cl_main.c')
-rw-r--r--source/cl_main.c8
1 files changed, 0 insertions, 8 deletions
diff --git a/source/cl_main.c b/source/cl_main.c
index 498e44d..9980feb 100644
--- a/source/cl_main.c
+++ b/source/cl_main.c
@@ -43,10 +43,6 @@ cvar_t *cl_maxfps;
cvar_t *cl_async;
cvar_t *r_maxfps;
-cvar_t *cl_add_particles;
-cvar_t *cl_add_lights;
-cvar_t *cl_add_entities;
-cvar_t *cl_add_blend;
cvar_t *cl_kickangles;
cvar_t *cl_rollhack;
@@ -2510,10 +2506,6 @@ static void CL_InitLocal ( void ) {
//
// register our variables
//
- cl_add_blend = Cvar_Get ( "cl_blend", "1", CVAR_ARCHIVE );
- cl_add_lights = Cvar_Get ( "cl_lights", "1", 0 );
- cl_add_particles = Cvar_Get ( "cl_particles", "1", 0 );
- cl_add_entities = Cvar_Get ( "cl_entities", "1", 0 );
cl_gun = Cvar_Get ( "cl_gun", "1", 0 );
cl_gun->changed = cl_gun_changed;
cl_footsteps = Cvar_Get( "cl_footsteps", "1", 0 );