diff options
author | Andrey Nazarov <skuller@skuller.net> | 2009-06-19 21:49:15 +0000 |
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committer | Andrey Nazarov <skuller@skuller.net> | 2009-06-19 21:49:15 +0000 |
commit | c0c85e61cdaa1dbe7fb8990cea0938413c1568a2 (patch) | |
tree | b421e66a7d802e6802dc375ad578d273d8e6449e /source/cl_main.c | |
parent | 63ff9c8b7a9babeef2823691839e9c157c4d5d8a (diff) |
New minor Q2PRO protocol version 1016.
Write entity angles as shorts for Q2PRO clients for smooth ‘func_rotating’ movement.
Got rid of U_SOLID32/U_MASK, use msgEsFlags_t exclusively.
Always draw ‘paused’ pic when paused.
Fixed server side game pausing.
Use extended ‘solid’ field when creating baselines for clients with MSG_ES_LONGSOLID bit set.
Diffstat (limited to 'source/cl_main.c')
-rw-r--r-- | source/cl_main.c | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/source/cl_main.c b/source/cl_main.c index 498e44d..9980feb 100644 --- a/source/cl_main.c +++ b/source/cl_main.c @@ -43,10 +43,6 @@ cvar_t *cl_maxfps; cvar_t *cl_async; cvar_t *r_maxfps; -cvar_t *cl_add_particles; -cvar_t *cl_add_lights; -cvar_t *cl_add_entities; -cvar_t *cl_add_blend; cvar_t *cl_kickangles; cvar_t *cl_rollhack; @@ -2510,10 +2506,6 @@ static void CL_InitLocal ( void ) { // // register our variables // - cl_add_blend = Cvar_Get ( "cl_blend", "1", CVAR_ARCHIVE ); - cl_add_lights = Cvar_Get ( "cl_lights", "1", 0 ); - cl_add_particles = Cvar_Get ( "cl_particles", "1", 0 ); - cl_add_entities = Cvar_Get ( "cl_entities", "1", 0 ); cl_gun = Cvar_Get ( "cl_gun", "1", 0 ); cl_gun->changed = cl_gun_changed; cl_footsteps = Cvar_Get( "cl_footsteps", "1", 0 ); |