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authorAndrey Nazarov <skuller@skuller.net>2010-03-03 19:39:22 +0000
committerAndrey Nazarov <skuller@skuller.net>2010-03-03 19:39:22 +0000
commit8d5345be32ece1e2e396d2bd3499ded790cb9a8c (patch)
tree663dd8d43a5362dda8059613d980011dc2cc5b32 /source/cl_newfx.c
parentbcabef4d17896c4dd5b4f0b67f26cabff4b167ea (diff)
Don't build client side dynamic lighting code unless software refresh is in use.
Renamed USE_DYNAMIC to USE_DLIGHTS.
Diffstat (limited to 'source/cl_newfx.c')
-rw-r--r--source/cl_newfx.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/cl_newfx.c b/source/cl_newfx.c
index 77ebdf3..c227953 100644
--- a/source/cl_newfx.c
+++ b/source/cl_newfx.c
@@ -68,6 +68,7 @@ void vectoangles2 (vec3_t value1, vec3_t angles)
//=============
//=============
+#if USE_DLIGHTS
void CL_Flashlight (int ent, vec3_t pos)
{
cdlight_t *dl;
@@ -100,6 +101,7 @@ void CL_ColorFlash (vec3_t pos, int ent, int intensity, float r, float g, float
dl->color[1] = g;
dl->color[2] = b;
}
+#endif
/*