diff options
author | Andrey Nazarov <skuller@skuller.net> | 2007-10-06 17:53:46 +0000 |
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committer | Andrey Nazarov <skuller@skuller.net> | 2007-10-06 17:53:46 +0000 |
commit | 5d3efdeb62fc3253edfc28f0f11db44359c85fab (patch) | |
tree | 08ac17310aa9cd1e558f02f3f06e58c55aa69510 /source/cl_parse.c | |
parent | 6af9ed32f5d773be5a300511d47cdad42299df11 (diff) |
Added 'uf' userinfo variable.
Made 'mvdisconnect' command actually work, added 'mvdkill' command.
Properly parse player names out of MVD stream.
Added gl_showerrors variable.
Fixed SV_OUTPUTBUF_LENGTH so it fits into UDP packet without fragmentation!
Diffstat (limited to 'source/cl_parse.c')
-rw-r--r-- | source/cl_parse.c | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/source/cl_parse.c b/source/cl_parse.c index 2caa165..bf76e4c 100644 --- a/source/cl_parse.c +++ b/source/cl_parse.c @@ -812,7 +812,7 @@ static void CL_ParseServerData( void ) { if( protocol == PROTOCOL_VERSION_OLD ) { Com_DPrintf( "Using protocol %d for compatibility with old demos.\n", PROTOCOL_VERSION_OLD ); } else if( protocol < PROTOCOL_VERSION_DEFAULT || protocol > PROTOCOL_VERSION_Q2PRO ) { - Com_Error( ERR_DROP, "Demo uses unsupported protocol version %d.\n", protocol ); + Com_Error( ERR_DROP, "Demo uses unsupported protocol version %d.", protocol ); } cls.serverProtocol = protocol; } @@ -855,7 +855,8 @@ static void CL_ParseServerData( void ) { } i = MSG_ReadShort(); if( !R1Q2_SUPPORTED( i ) ) { - Com_Error( ERR_DROP, "Unsupported R1Q2 protocol version %d.\n", i ); + Com_Error( ERR_DROP, "Unsupported R1Q2 protocol version %d.\n" + "Current client version is %d.", i, PROTOCOL_VERSION_R1Q2_CURRENT ); } cls.protocolVersion = i; i = MSG_ReadByte(); @@ -870,7 +871,8 @@ static void CL_ParseServerData( void ) { } else if( cls.serverProtocol == PROTOCOL_VERSION_Q2PRO ) { i = MSG_ReadShort(); if( !Q2PRO_SUPPORTED( i ) ) { - Com_Error( ERR_DROP, "Unsupported Q2PRO protocol version %d.\n", i ); + Com_Error( ERR_DROP, "Unsupported Q2PRO protocol version %d.\n" + "Current client version is %d.", i, PROTOCOL_VERSION_Q2PRO_CURRENT ); } cls.protocolVersion = i; cl.gametype = MSG_ReadByte(); |