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authorAndrey Nazarov <skuller@skuller.net>2007-08-14 20:18:08 +0000
committerAndrey Nazarov <skuller@skuller.net>2007-08-14 20:18:08 +0000
commitf294db4ccf45f6274e65260dd6f9a2c5faa94313 (patch)
treee8cf1ba2bfe9c8417eec17faf912442f52fc4ef2 /source/cl_public.h
Initial import of the new Q2PRO tree.
Diffstat (limited to 'source/cl_public.h')
-rw-r--r--source/cl_public.h89
1 files changed, 89 insertions, 0 deletions
diff --git a/source/cl_public.h b/source/cl_public.h
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+/*
+Copyright (C) 2003-2006 Andrey Nazarov
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+
+#define MAX_LOCAL_SERVERS 16
+#define MAX_DEMOINFO_CLIENTS 20
+#define MAX_STATUS_PLAYERS 64
+
+typedef enum connstate_e {
+ ca_uninitialized,
+ ca_disconnected, // not talking to a server
+ ca_challenging, // sending getchallenge packets to the server
+ ca_connecting, // sending connect packets to the server
+ ca_connected, // netchan_t established, waiting for svc_serverdata
+ ca_loading, // loading level data
+ ca_precached, // loaded level data
+ ca_active, // game views should be displayed
+ ca_cinematic // playing cinematic or static pic, not a level
+} connstate_t;
+
+typedef enum {
+ dl_none,
+ dl_model,
+ dl_sound,
+ dl_skin,
+ dl_single
+} dltype_t; // download type
+
+typedef struct playerStatus_s {
+ char name[MAX_CLIENT_NAME];
+ int ping;
+ int score;
+} playerStatus_t;
+
+typedef struct serverStatus_s {
+ char address[MAX_QPATH];
+ char infostring[MAX_STRING_CHARS]; // BIG infostring
+ playerStatus_t players[MAX_STATUS_PLAYERS];
+ int numPlayers;
+ int ping;
+} serverStatus_t;
+
+typedef struct demoInfo_s {
+ qboolean mvd; // FIXME: can also use clientNum == -1
+ int clientNum;
+ char gamedir[MAX_QPATH];
+ char mapname[MAX_QPATH];
+ char fullLevelName[MAX_QPATH];
+ char clients[MAX_DEMOINFO_CLIENTS][MAX_CLIENT_NAME];
+} demoInfo_t;
+
+typedef struct clientStatus_s {
+ connstate_t connState;
+ int connectCount;
+ qboolean demoplayback;
+ const char *servername;
+ const char *mapname;
+ const char *fullname;
+ const char *loadingString;
+} clientStatus_t;
+
+typedef struct clientAPI_s {
+ void (*StartLocalSound)( const char *name );
+ void (*StopAllSounds)( void );
+
+ qboolean (*GetDemoInfo)( const char *path, demoInfo_t *info );
+ qboolean (*SendStatusRequest)( char *buffer, int bufferSize );
+ void (*GetClientStatus)( clientStatus_t *status );
+ void (*UpdateScreen)( void );
+} clientAPI_t;
+
+extern clientAPI_t client;
+