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authorAndrey Nazarov <skuller@skuller.net>2008-05-05 21:18:52 +0000
committerAndrey Nazarov <skuller@skuller.net>2008-05-05 21:18:52 +0000
commit0bd55fbf794d11385bcc64b01b81e8e478295bad (patch)
treeab548c3ad37fc13c555a5cca9da4348f3e35d84c /source/cl_scrn.c
parent49e6170b49fbb933eddec6d0e3f946320c68832f (diff)
Brought SDL window resizing policy in compliance to ICCCM.
Renamed `vid_placement' cvar to `vid_geometry'. Load *.pkz files by default. Do not allow backed-up quake paths at all. Apply `--enable-dsound' and `--enable-dinput' options to Unix too. Replaced `s_driver' and `in_driver' cvars with `s_direct' and `in_direct'. Renamed `s_initsound' cva to `s_enable'. Improved SDL input grabs handling in windowed mode. Allow `cl_noskins' to be dynamically changed. Run client at 10 fps if minimuzed, at 60 fps if not active (client is disconnected or in background). Fixed Sys_ExecDefault. Use absolute mouse positioning for UI. Hide custom UI cursor in windowed mode.
Diffstat (limited to 'source/cl_scrn.c')
-rw-r--r--source/cl_scrn.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/cl_scrn.c b/source/cl_scrn.c
index c36f2b0..fefd8dd 100644
--- a/source/cl_scrn.c
+++ b/source/cl_scrn.c
@@ -454,7 +454,7 @@ void SCR_TouchPics( void ) {
void SCR_ModeChanged( void ) {
ref.GetConfig( &scr_glconfig );
- CL_AppActivate( cls.appactive );
+ IN_Activate();
UI_ModeChanged();
}
@@ -1083,7 +1083,7 @@ void SCR_UpdateScreen( void ) {
return; // not initialized yet
if( recursive > 1 ) {
- Com_Error( ERR_FATAL, "SCR_UpdateScreen: recursively called" );
+ Com_Error( ERR_FATAL, "%s: recursively called", __func__ );
}
recursive++;
@@ -1127,7 +1127,7 @@ void SCR_UpdateScreen( void ) {
break;
default:
- Com_Error( ERR_FATAL, "SCR_DrawScreenFrame: bad cls.state" );
+ Com_Error( ERR_FATAL, "%s: bad cls.state", __func__ );
break;
}