diff options
author | Andrey Nazarov <skuller@skuller.net> | 2008-09-27 11:36:43 +0000 |
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committer | Andrey Nazarov <skuller@skuller.net> | 2008-09-27 11:36:43 +0000 |
commit | 5605c38c909aaa905684b79a48ccd0abb43dc685 (patch) | |
tree | f1e2b1ef297d0f0eae5a86284c5da7f0919643f3 /source/files.c | |
parent | b26baea5a78c8d2487544e3f162d9e4da93121e9 (diff) |
Use `sv_features', `g_features' and `fs_gamedir' cvars instead of environment
variables for communications between server and the game DLL.
Fixed reverted `no PHS' check on sounds MVD client did.
Diffstat (limited to 'source/files.c')
-rw-r--r-- | source/files.c | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/source/files.c b/source/files.c index 9bf7193..39d67bd 100644 --- a/source/files.c +++ b/source/files.c @@ -2433,7 +2433,7 @@ static void FS_DefaultGamedir( void ) { Cvar_Set( "game", "" ); Cvar_Set( "gamedir", "" ); - Q_setenv( "QUAKE2_GAME_PATH", fs_gamedir ); + Cvar_Set( "fs_gamedir", fs_gamedir ); } @@ -2475,7 +2475,7 @@ static void FS_SetupGamedir( void ) { FS_AddGameDirectory( FS_PATH_GAME, "%s/%s", sys_homedir->string, fs_game->string ); } - Q_setenv( "QUAKE2_GAME_PATH", fs_gamedir ); + Cvar_Set( "fs_gamedir", fs_gamedir ); } qboolean FS_SafeToRestart( void ) { @@ -2590,6 +2590,7 @@ void FS_Init( void ) { fs_debug = Cvar_Get( "fs_debug", "0", 0 ); fs_restrict_mask = Cvar_Get( "fs_restrict_mask", "0", CVAR_NOSET ); + Cvar_Get( "fs_gamedir", "", CVAR_ROM ); if( ( fs_restrict_mask->integer & 7 ) == 7 ) { Com_WPrintf( "Invalid fs_restrict_mask value %d. " |