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authorAndrey Nazarov <skuller@skuller.net>2010-02-23 14:57:38 +0000
committerAndrey Nazarov <skuller@skuller.net>2010-02-23 14:57:38 +0000
commit5bb84a6d33ed3b039bf1fbebc0e025390640bc66 (patch)
treeaaa32ff98690da0c80230063e15c121a77333631 /source/files.c
parent55aa47a5dc5d82b0f1c99897969477ee0f35ecf9 (diff)
Removed useless fs_restrict_mask cvar.
Diffstat (limited to 'source/files.c')
-rw-r--r--source/files.c41
1 files changed, 15 insertions, 26 deletions
diff --git a/source/files.c b/source/files.c
index c8e5232..1206f78 100644
--- a/source/files.c
+++ b/source/files.c
@@ -132,7 +132,6 @@ char fs_gamedir[MAX_OSPATH];
#ifdef _DEBUG
static cvar_t *fs_debug;
#endif
-static cvar_t *fs_restrict_mask;
static searchpath_t *fs_searchpaths;
static searchpath_t *fs_base_searchpaths;
@@ -1126,7 +1125,7 @@ void *FS_AllocTempMem( size_t length ) {
byte *buf;
#if USE_LOADBUF
- if( loadInuse + length <= MAX_LOAD_BUFFER && !( fs_restrict_mask->integer & 16 ) ) {
+ if( loadInuse + length <= MAX_LOAD_BUFFER ) {
buf = &loadBuffer[loadInuse];
loadLast = buf;
loadSaved = loadInuse;
@@ -1560,29 +1559,23 @@ static void q_printf( 2, 3 ) FS_AddGameDirectory( int mode, const char *fmt, ...
//
// add the directory to the search path
//
- if( !( fs_restrict_mask->integer & 1 ) ) {
- search = FS_Malloc( sizeof( searchpath_t ) + len );
- search->mode = mode;
- search->pack = NULL;
- memcpy( search->filename, fs_gamedir, len + 1 );
- search->next = fs_searchpaths;
- fs_searchpaths = search;
- }
+ search = FS_Malloc( sizeof( searchpath_t ) + len );
+ search->mode = mode;
+ search->pack = NULL;
+ memcpy( search->filename, fs_gamedir, len + 1 );
+ search->next = fs_searchpaths;
+ fs_searchpaths = search;
//
// add any pak files in the format *.pak
//
- if( !( fs_restrict_mask->integer & 2 ) ) {
- FS_LoadPackFiles( mode, ".pak", FS_LoadPakFile );
- }
+ FS_LoadPackFiles( mode, ".pak", FS_LoadPakFile );
#if USE_ZLIB
//
// add any zip files in the format *.pkz
//
- if( !( fs_restrict_mask->integer & 4 ) ) {
- FS_LoadPackFiles( mode, ".pkz", FS_LoadZipFile );
- }
+ FS_LoadPackFiles( mode, ".pkz", FS_LoadZipFile );
#endif
}
@@ -2520,7 +2513,7 @@ void FS_Restart( void ) {
}
}
- if( fs_restrict_mask->latched_string ) {
+ if( 0 ) {
// perform full reset
FS_Shutdown( qfalse );
FS_Init();
@@ -2556,7 +2549,11 @@ static void FS_Restart_f( void ) {
return;
}
+#if USE_CLIENT
CL_RestartFilesystem();
+#else
+ FS_Restart();
+#endif
}
static const cmdreg_t c_fs[] = {
@@ -2589,16 +2586,8 @@ void FS_Init( void ) {
#ifdef _DEBUG
fs_debug = Cvar_Get( "fs_debug", "0", 0 );
#endif
- fs_restrict_mask = Cvar_Get( "fs_restrict_mask", "0", CVAR_NOSET );
Cvar_Get( "fs_gamedir", "", CVAR_ROM );
- if( ( fs_restrict_mask->integer & 7 ) == 7 ) {
- Com_WPrintf( "Invalid fs_restrict_mask value %d. "
- "Falling back to default.\n",
- fs_restrict_mask->integer );
- Cvar_Set( "fs_restrict_mask", "0" );
- }
-
// start up with baseq2 by default
FS_AddGameDirectory( FS_PATH_BASE|FS_PATH_GAME, "%s/"BASEGAME, sys_basedir->string );
@@ -2623,7 +2612,7 @@ qboolean FS_NeedRestart( void ) {
if( cvar_modified & CVAR_FILES ) {
return qtrue;
}
- if( fs_game->latched_string || fs_restrict_mask->latched_string ) {
+ if( fs_game->latched_string ) {
return qtrue;
}
return qfalse;