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authorAndrey Nazarov <skuller@skuller.net>2008-09-24 16:24:46 +0000
committerAndrey Nazarov <skuller@skuller.net>2008-09-24 16:24:46 +0000
commit3366e11bbdb586679227494f389039e6d58f8e0e (patch)
tree3ea5f70d17bdb3369a3ff3cb0e5a232e09971bbd /source/files.h
parent1cbac0b239e6cad5c4b7e1d30e1d0f32b0d8062f (diff)
Com_sprintf -> Q_snprintf, Q_strncpyz -> Q_strlcpy, Q_strcat -> Q_strlcat.
Q_vsnprintf, Q_sprintf, Q_concat, Q_strlcpy, Q_strcat all return number of characters to be written into the buffer regardless of overflow. Removed COM_AppendExtension, FS_CopyFile, FS_RemoveFile, FS_CopyFile_f. Made sure Q2PRO can only write files into subdirectories of the game directory with a fixed extension. Moved `play' command implementation into main client code. Added support for `s_ambient' value of 3. Renamed `net_log_active' cvar to `net_log_enable'. Log files are now written into `logs/' subdirectory.
Diffstat (limited to 'source/files.h')
-rw-r--r--source/files.h7
1 files changed, 0 insertions, 7 deletions
diff --git a/source/files.h b/source/files.h
index 252499a..16c2e81 100644
--- a/source/files.h
+++ b/source/files.h
@@ -81,8 +81,6 @@ qboolean FS_NeedRestart( void );
void FS_Restart( void );
qboolean FS_SafeToRestart( void );
-qboolean FS_CopyFile( const char *src, const char *dst );
-qboolean FS_RemoveFile( const char *path );
qboolean FS_RenameFile( const char *from, const char *to );
char *FS_CopyExtraInfo( const char *name, const fsFileInfo_t *info );
@@ -122,11 +120,6 @@ void FS_FreeList( void **list );
qboolean FS_LastFileFromPak( void );
-void FS_CreatePath( const char *path );
-
-//const char *FS_GetFileName( fileHandle_t f );
-const char *FS_GetFileFullPath( fileHandle_t f );
-
char *FS_ReplaceSeparators( char *s, int separator );
int FS_pathcmp( const char *s1, const char *s2 );