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authorAndrey Nazarov <skuller@skuller.net>2010-06-11 15:53:23 +0000
committerAndrey Nazarov <skuller@skuller.net>2010-06-11 15:53:23 +0000
commit698c7913e8e56649cb413b155bc9381e91f10bbe (patch)
treec5cb81a12a63c113d9c24c7a680f0154cbbf4888 /source/files.h
parent47dead035e7bb52e9b360af6d9f13cdf5623b97f (diff)
Fixed gamedir not being changed properly when connecting to a server.
Forbid changing gamedir at all while connected to a server. Automatically restart filesystem when user changes gamedir while disconnected. Killed FS_NeedRestart and FS_SafeToRestart.
Diffstat (limited to 'source/files.h')
-rw-r--r--source/files.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/files.h b/source/files.h
index b0a9d29..e352bec 100644
--- a/source/files.h
+++ b/source/files.h
@@ -77,14 +77,14 @@ typedef struct file_info_s {
void FS_Init( void );
void FS_Shutdown( void );
-qboolean FS_NeedRestart( void );
void FS_Restart( qboolean total );
-qboolean FS_SafeToRestart( void );
#if USE_CLIENT
qboolean FS_RenameFile( const char *from, const char *to );
#endif
+void FS_CreatePath( char *path );
+
char *FS_CopyExtraInfo( const char *name, const file_info_t *info );
size_t FS_FOpenFile( const char *filename, fileHandle_t *f, int mode );