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authorAndrey Nazarov <skuller@skuller.net>2007-11-21 18:15:29 +0000
committerAndrey Nazarov <skuller@skuller.net>2007-11-21 18:15:29 +0000
commit13e3f5c77dfa8446c4072ef4f5746adeb4874ffa (patch)
tree7b215d0b0c6f1ecfd8b4177d4c0ac853ba7d1531 /source/gl_mesh.c
parent660868e74895516f6727079a364b8faa8473ba16 (diff)
Implemented batching surface drawing using vertex buffer objects.
Changed the way lightmaps are uploaded.
Diffstat (limited to 'source/gl_mesh.c')
-rw-r--r--source/gl_mesh.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/gl_mesh.c b/source/gl_mesh.c
index 00d8f58..b6e6cb9 100644
--- a/source/gl_mesh.c
+++ b/source/gl_mesh.c
@@ -20,7 +20,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "gl_local.h"
-#define RF_SHELL_MASK ( RF_SHELL_RED | RF_SHELL_GREEN | RF_SHELL_BLUE | RF_SHELL_DOUBLE | RF_SHELL_HALF_DAM )
+#define RF_SHELL_MASK \
+ ( RF_SHELL_RED | RF_SHELL_GREEN | RF_SHELL_BLUE | \
+ RF_SHELL_DOUBLE | RF_SHELL_HALF_DAM )
static vec3_t oldscale;
static vec3_t newscale;