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authorAndrey Nazarov <skuller@skuller.net>2008-05-05 21:18:52 +0000
committerAndrey Nazarov <skuller@skuller.net>2008-05-05 21:18:52 +0000
commit0bd55fbf794d11385bcc64b01b81e8e478295bad (patch)
treeab548c3ad37fc13c555a5cca9da4348f3e35d84c /source/gl_models.c
parent49e6170b49fbb933eddec6d0e3f946320c68832f (diff)
Brought SDL window resizing policy in compliance to ICCCM.
Renamed `vid_placement' cvar to `vid_geometry'. Load *.pkz files by default. Do not allow backed-up quake paths at all. Apply `--enable-dsound' and `--enable-dinput' options to Unix too. Replaced `s_driver' and `in_driver' cvars with `s_direct' and `in_direct'. Renamed `s_initsound' cva to `s_enable'. Improved SDL input grabs handling in windowed mode. Allow `cl_noskins' to be dynamically changed. Run client at 10 fps if minimuzed, at 60 fps if not active (client is disconnected or in background). Fixed Sys_ExecDefault. Use absolute mouse positioning for UI. Hide custom UI cursor in windowed mode.
Diffstat (limited to 'source/gl_models.c')
-rw-r--r--source/gl_models.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gl_models.c b/source/gl_models.c
index e1a6848..fa63470 100644
--- a/source/gl_models.c
+++ b/source/gl_models.c
@@ -107,7 +107,7 @@ static void Model_List_f( void ) {
continue;
}
- Com_Printf( "%8i : %s\n", model->pool.cursize, model->name );
+ Com_Printf( "%8"PRIz" : %s\n", model->pool.cursize, model->name );
bytes += model->pool.cursize;
}
Com_Printf( "Total resident: %i\n", bytes );