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authorAndrey Nazarov <skuller@skuller.net>2008-01-12 20:31:19 +0000
committerAndrey Nazarov <skuller@skuller.net>2008-01-12 20:31:19 +0000
commit12a66d065811d95f699180f84630f13c50df738b (patch)
tree77f32ba86efee09734b9949841a90ee91fd41a30 /source/gl_tess.c
parentad2d505fc184fed4802d5c2eb0f259450cb61b73 (diff)
Made Sys_SetClipboardData actually work on Windows.
Use GL_BLEND_BLEND instead of GL_BLEND_ADD for beams.
Diffstat (limited to 'source/gl_tess.c')
-rw-r--r--source/gl_tess.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gl_tess.c b/source/gl_tess.c
index a513337..fc2bce7 100644
--- a/source/gl_tess.c
+++ b/source/gl_tess.c
@@ -201,7 +201,7 @@ void GL_DrawBeams( void ) {
GL_BindTexture( r_beamtexture->texnum );
GL_TexEnv( GL_MODULATE );
- GL_Bits( GLS_BLEND_ADD | GLS_DEPTHMASK_FALSE );
+ GL_Bits( GLS_BLEND_BLEND | GLS_DEPTHMASK_FALSE );
qglEnableClientState( GL_COLOR_ARRAY );
qglColorPointer( 4, GL_UNSIGNED_BYTE, 0, tess.colors );
qglTexCoordPointer( 2, GL_FLOAT, 20, tess.vertices + 3 );