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authorAndrey Nazarov <skuller@skuller.net>2008-01-16 14:53:19 +0000
committerAndrey Nazarov <skuller@skuller.net>2008-01-16 14:53:19 +0000
commit46502022b2a4dcf6fd5af0817cc050a918b21280 (patch)
tree2ce78f5a8f30a8bb0f3b65ff8b4f44270b41181c /source/gl_tess.c
parent402aa3569a98a81f7f861bd13bb34038215c989c (diff)
Made stdout blocking on Unix.
Made particle texture larger and more round. `gl_texturemode' now defaults to `GL_LINEAR_MIPMAP_LINEAR'. `gl_partscale' now defaults to `2'. Re-added `gl_polyblend' variable.
Diffstat (limited to 'source/gl_tess.c')
-rw-r--r--source/gl_tess.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/gl_tess.c b/source/gl_tess.c
index fc2bce7..cf312fb 100644
--- a/source/gl_tess.c
+++ b/source/gl_tess.c
@@ -146,7 +146,7 @@ void GL_DrawParticles( void ) {
scale = gl_partscale->value;
if( dist > 20 ) {
- scale += dist * 0.006f;
+ scale += dist * 0.012f;
}
if( p->color == 255 ) {
@@ -167,9 +167,9 @@ void GL_DrawParticles( void ) {
VectorMA( dst_vert, scale, glr.viewaxis[2], dst_vert + 5 );
VectorMA( dst_vert, -scale, glr.viewaxis[1], dst_vert + 10 );
- dst_vert[3] = 0.0625f; dst_vert[4] = 0.0625f;
- dst_vert[8] = 1.0625f; dst_vert[9] = 0.0625f;
- dst_vert[13] = 0.0625f; dst_vert[14] = 1.0625f;
+ dst_vert[3] = 0; dst_vert[4] = 0;
+ dst_vert[8] = 2; dst_vert[9] = 0;
+ dst_vert[13] = 0; dst_vert[14] = 2;
dst_color = ( uint32 * )tess.colors + numVertices;
dst_color[0] = *( uint32 * )color;