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authorAndrey Nazarov <skuller@skuller.net>2010-02-22 14:46:39 +0000
committerAndrey Nazarov <skuller@skuller.net>2010-02-22 14:46:39 +0000
commit82696013fbcfbd32a95d8b346f94d9a2759d826f (patch)
tree34ebe18c2199f285e27ae277782e360a5adfc2e7 /source/mvd_client.c
parent39e035b442dca9ef4229c38ed84499c163218687 (diff)
When writing MVD stream, pass MSG_ES_UMASK flag to MSG_WriteDeltaEntity to save some bytes.
Diffstat (limited to 'source/mvd_client.c')
-rw-r--r--source/mvd_client.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/mvd_client.c b/source/mvd_client.c
index 70189a8..c183147 100644
--- a/source/mvd_client.c
+++ b/source/mvd_client.c
@@ -1618,7 +1618,7 @@ static void MVD_EmitGamestate( mvd_t *mvd ) {
// send base entity states
for( i = 1, ent = mvd->edicts + 1; i < mvd->pool.num_edicts; i++, ent++ ) {
- flags = 0;
+ flags = MSG_ES_UMASK;
if( ent->inuse ) {
if( i <= mvd->maxclients ) {
player = &mvd->players[ i - 1 ];