summaryrefslogtreecommitdiff
path: root/source/mvd_game.c
diff options
context:
space:
mode:
authorAndrey Nazarov <skuller@skuller.net>2007-09-16 19:57:58 +0000
committerAndrey Nazarov <skuller@skuller.net>2007-09-16 19:57:58 +0000
commite68f49dd90d1650880d7124ec0a909b49805a83c (patch)
treefb50637055786c87caf262f1d58b1fb8ebe6025c /source/mvd_game.c
parenta9eefaa6dd9de85d28626fd2f141a38a3148caed (diff)
MVD client now makes sure mapfile exists before doing CM_LoadMap.
Fixed MVD client not being killed in case of Com_Error resulting in a crash. Made server HTML output pass formal validation. Fixed COM_AppendExtension. Pack usercmd button mask into 3 bits instead of 8. Bumped minor Q2PRO protocol version.
Diffstat (limited to 'source/mvd_game.c')
-rw-r--r--source/mvd_game.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/mvd_game.c b/source/mvd_game.c
index 2b6245c..dbda980 100644
--- a/source/mvd_game.c
+++ b/source/mvd_game.c
@@ -616,7 +616,7 @@ static void MVD_GameInit( void ) {
gameFeatures = GAME_FEATURE_CLIENTNUM|GAME_FEATURE_PROPERINUSE;
}
-static void MVD_GameShutdown( void ) {
+void MVD_GameShutdown( void ) {
mvd_t *mvd, *next;
Com_Printf( "----- MVD_GameShutdown -----\n" );