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authorAndrey Nazarov <skuller@skuller.net>2008-10-15 18:07:06 +0000
committerAndrey Nazarov <skuller@skuller.net>2008-10-15 18:07:06 +0000
commit58c8e2e0377eddcae7f44d30b78578fbedf0eaa7 (patch)
tree3643ef5da6e9e397cf4c27ff93b4722843b5c83c /source/mvd_local.h
parent2ff447b2019b5696375fbc09d87416345418cd9a (diff)
Added `sv_mvd_allow_stufftext' and `sv_mvd_password' cvars.
MVD admins now can execute arbitrary commands on behaf of the dummy MVD observer on game server side via `fwd' command, if allowed. MVD channel is now listed in the menu when it is not suspended, not just when there are active players. Made `mvdconnect' command accept --user and --pass options. When masking off high-bit characters before displaying them on system console or writing into logfile, ignore any control characters. Updated documentation.
Diffstat (limited to 'source/mvd_local.h')
-rw-r--r--source/mvd_local.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/mvd_local.h b/source/mvd_local.h
index 685539c..db84548 100644
--- a/source/mvd_local.h
+++ b/source/mvd_local.h
@@ -106,6 +106,7 @@ typedef struct mvd_s {
char name[MAX_MVD_NAME];
struct gtv_s *gtv;
qboolean (*read_frame)( struct mvd_s * );
+ qboolean (*forward_cmd)( mvd_client_t * );
// demo related variables
fileHandle_t demorecording;