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authorAndrey Nazarov <skuller@skuller.net>2010-06-11 15:53:23 +0000
committerAndrey Nazarov <skuller@skuller.net>2010-06-11 15:53:23 +0000
commit698c7913e8e56649cb413b155bc9381e91f10bbe (patch)
treec5cb81a12a63c113d9c24c7a680f0154cbbf4888 /source/mvd_parse.c
parent47dead035e7bb52e9b360af6d9f13cdf5623b97f (diff)
Fixed gamedir not being changed properly when connecting to a server.
Forbid changing gamedir at all while connected to a server. Automatically restart filesystem when user changes gamedir while disconnected. Killed FS_NeedRestart and FS_SafeToRestart.
Diffstat (limited to 'source/mvd_parse.c')
-rw-r--r--source/mvd_parse.c3
1 files changed, 0 insertions, 3 deletions
diff --git a/source/mvd_parse.c b/source/mvd_parse.c
index 70a9439..a74a63a 100644
--- a/source/mvd_parse.c
+++ b/source/mvd_parse.c
@@ -1007,9 +1007,6 @@ static void MVD_ParseServerData( mvd_t *mvd, int extrabits ) {
#if 0
// change gamedir unless playing a demo
Cvar_UserSet( "game", mvd->gamedir );
- if( FS_NeedRestart() ) {
- FS_Restart();
- }
#endif
// parse configstrings