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author | Andrey Nazarov <skuller@skuller.net> | 2010-06-11 15:53:23 +0000 |
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committer | Andrey Nazarov <skuller@skuller.net> | 2010-06-11 15:53:23 +0000 |
commit | 698c7913e8e56649cb413b155bc9381e91f10bbe (patch) | |
tree | c5cb81a12a63c113d9c24c7a680f0154cbbf4888 /source/mvd_parse.c | |
parent | 47dead035e7bb52e9b360af6d9f13cdf5623b97f (diff) |
Fixed gamedir not being changed properly when connecting to a server.
Forbid changing gamedir at all while connected to a server.
Automatically restart filesystem when user changes gamedir while disconnected.
Killed FS_NeedRestart and FS_SafeToRestart.
Diffstat (limited to 'source/mvd_parse.c')
-rw-r--r-- | source/mvd_parse.c | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/source/mvd_parse.c b/source/mvd_parse.c index 70a9439..a74a63a 100644 --- a/source/mvd_parse.c +++ b/source/mvd_parse.c @@ -1007,9 +1007,6 @@ static void MVD_ParseServerData( mvd_t *mvd, int extrabits ) { #if 0 // change gamedir unless playing a demo Cvar_UserSet( "game", mvd->gamedir ); - if( FS_NeedRestart() ) { - FS_Restart(); - } #endif // parse configstrings |