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authorAndrey Nazarov <skuller@skuller.net>2008-01-10 22:09:39 +0000
committerAndrey Nazarov <skuller@skuller.net>2008-01-10 22:09:39 +0000
commit6fd8535eefc7e324849016d4fbb06e6488778c8b (patch)
tree682cf66b3ad1c47d1b22cd418a621f00bf7ba518 /source/net_common.c
parentfef9f789590b48cd5a6438ebfbefe84ce4b85115 (diff)
Always send nonzero areabytes to non-q2pro clients
(fixes hall of mirrors in MVD Waiting Room). Made `deathmatch' and `maxclients' default to `1' and `8' respectively. Made autocompletion work for some console variables too. Made `set' command accept multiple args with spaces, as well as Cvar_Command. Fixed potential crash on entities with EF_BFG bit and out of range skinnum. Levelshots work again now. Made `pingservers' command ping all 64 possible servers. Delete scrap texture on refresh shutdown. Added `leave' command for GTV, switches client to Waiting Room.
Diffstat (limited to 'source/net_common.c')
-rw-r--r--source/net_common.c4
1 files changed, 0 insertions, 4 deletions
diff --git a/source/net_common.c b/source/net_common.c
index a22ad00..31c34d3 100644
--- a/source/net_common.c
+++ b/source/net_common.c
@@ -1281,8 +1281,6 @@ void NET_Init( void ) {
Com_DPrintf( "Winsock Initialized\n" );
#endif
- Cvar_Subsystem( CVAR_SYSTEM_NET );
-
net_ip = Cvar_Get( "net_ip", "localhost", 0 );
net_port = Cvar_Get( "net_port", va( "%i", PORT_SERVER ), 0 );
net_clientport = Cvar_Get( "net_clientport", va( "%i", PORT_ANY ), 0 );
@@ -1296,8 +1294,6 @@ void NET_Init( void ) {
net_ignore_icmp = Cvar_Get( "net_ignore_icmp", "0", 0 );
net_backlog = Cvar_Get( "net_backlog", "4", 0 );
- Cvar_Subsystem( CVAR_SYSTEM_GENERIC );
-
if( ( i = Cvar_VariableInteger( "ip_hostport" ) ) ||
( i = Cvar_VariableInteger( "hostport" ) ) ||
( i = Cvar_VariableInteger( "port" ) ) )