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authorAndrey Nazarov <skuller@skuller.net>2008-09-24 16:24:46 +0000
committerAndrey Nazarov <skuller@skuller.net>2008-09-24 16:24:46 +0000
commit3366e11bbdb586679227494f389039e6d58f8e0e (patch)
tree3ea5f70d17bdb3369a3ff3cb0e5a232e09971bbd /source/qgl_api.c
parent1cbac0b239e6cad5c4b7e1d30e1d0f32b0d8062f (diff)
Com_sprintf -> Q_snprintf, Q_strncpyz -> Q_strlcpy, Q_strcat -> Q_strlcat.
Q_vsnprintf, Q_sprintf, Q_concat, Q_strlcpy, Q_strcat all return number of characters to be written into the buffer regardless of overflow. Removed COM_AppendExtension, FS_CopyFile, FS_RemoveFile, FS_CopyFile_f. Made sure Q2PRO can only write files into subdirectories of the game directory with a fixed extension. Moved `play' command implementation into main client code. Added support for `s_ambient' value of 3. Renamed `net_log_active' cvar to `net_log_enable'. Log files are now written into `logs/' subdirectory.
Diffstat (limited to 'source/qgl_api.c')
-rw-r--r--source/qgl_api.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/qgl_api.c b/source/qgl_api.c
index 5494b83..3c82939 100644
--- a/source/qgl_api.c
+++ b/source/qgl_api.c
@@ -3393,7 +3393,7 @@ void QGL_EnableLogging( qboolean enable )
asctime( newtime );
- Com_sprintf( buffer, sizeof( buffer ), "%s/qgl.log",
+ Q_snprintf( buffer, sizeof( buffer ), "%s/qgl.log",
Cvar_VariableString( "basedir" ) );
log_fp = fopen( buffer, "w" );
if( !log_fp ) {