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authorAndrey Nazarov <skuller@skuller.net>2008-05-05 21:18:52 +0000
committerAndrey Nazarov <skuller@skuller.net>2008-05-05 21:18:52 +0000
commit0bd55fbf794d11385bcc64b01b81e8e478295bad (patch)
treeab548c3ad37fc13c555a5cca9da4348f3e35d84c /source/ref_public.h
parent49e6170b49fbb933eddec6d0e3f946320c68832f (diff)
Brought SDL window resizing policy in compliance to ICCCM.
Renamed `vid_placement' cvar to `vid_geometry'. Load *.pkz files by default. Do not allow backed-up quake paths at all. Apply `--enable-dsound' and `--enable-dinput' options to Unix too. Replaced `s_driver' and `in_driver' cvars with `s_direct' and `in_direct'. Renamed `s_initsound' cva to `s_enable'. Improved SDL input grabs handling in windowed mode. Allow `cl_noskins' to be dynamically changed. Run client at 10 fps if minimuzed, at 60 fps if not active (client is disconnected or in background). Fixed Sys_ExecDefault. Use absolute mouse positioning for UI. Hide custom UI cursor in windowed mode.
Diffstat (limited to 'source/ref_public.h')
-rw-r--r--source/ref_public.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/source/ref_public.h b/source/ref_public.h
index 2484a92..71d47c8 100644
--- a/source/ref_public.h
+++ b/source/ref_public.h
@@ -137,6 +137,13 @@ typedef enum glHardware_e {
GL_RENDERER_MESADRI
} glHardware_t;
+typedef enum {
+ QVF_MINIDRIVER = ( 1 << 0 ),
+ QVF_ACCELERATED = ( 1 << 1 ),
+ QVF_GAMMARAMP = ( 1 << 2 ),
+ QVF_FULLSCREEN = ( 1 << 3 )
+} vidFlags_t;
+
typedef struct glconfig_s {
glHardware_t renderer;
const char *rendererString;