diff options
author | Andrey Nazarov <skuller@skuller.net> | 2008-05-05 21:18:52 +0000 |
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committer | Andrey Nazarov <skuller@skuller.net> | 2008-05-05 21:18:52 +0000 |
commit | 0bd55fbf794d11385bcc64b01b81e8e478295bad (patch) | |
tree | ab548c3ad37fc13c555a5cca9da4348f3e35d84c /source/ref_public.h | |
parent | 49e6170b49fbb933eddec6d0e3f946320c68832f (diff) |
Brought SDL window resizing policy in compliance to ICCCM.
Renamed `vid_placement' cvar to `vid_geometry'.
Load *.pkz files by default.
Do not allow backed-up quake paths at all.
Apply `--enable-dsound' and `--enable-dinput' options to Unix too.
Replaced `s_driver' and `in_driver' cvars with `s_direct' and `in_direct'.
Renamed `s_initsound' cva to `s_enable'.
Improved SDL input grabs handling in windowed mode.
Allow `cl_noskins' to be dynamically changed.
Run client at 10 fps if minimuzed, at 60 fps if not active
(client is disconnected or in background).
Fixed Sys_ExecDefault.
Use absolute mouse positioning for UI.
Hide custom UI cursor in windowed mode.
Diffstat (limited to 'source/ref_public.h')
-rw-r--r-- | source/ref_public.h | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/source/ref_public.h b/source/ref_public.h index 2484a92..71d47c8 100644 --- a/source/ref_public.h +++ b/source/ref_public.h @@ -137,6 +137,13 @@ typedef enum glHardware_e { GL_RENDERER_MESADRI } glHardware_t; +typedef enum { + QVF_MINIDRIVER = ( 1 << 0 ), + QVF_ACCELERATED = ( 1 << 1 ), + QVF_GAMMARAMP = ( 1 << 2 ), + QVF_FULLSCREEN = ( 1 << 3 ) +} vidFlags_t; + typedef struct glconfig_s { glHardware_t renderer; const char *rendererString; |