diff options
author | Andrey Nazarov <skuller@skuller.net> | 2007-08-14 20:18:08 +0000 |
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committer | Andrey Nazarov <skuller@skuller.net> | 2007-08-14 20:18:08 +0000 |
commit | f294db4ccf45f6274e65260dd6f9a2c5faa94313 (patch) | |
tree | e8cf1ba2bfe9c8417eec17faf912442f52fc4ef2 /source/snd_public.h |
Initial import of the new Q2PRO tree.
Diffstat (limited to 'source/snd_public.h')
-rw-r--r-- | source/snd_public.h | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/source/snd_public.h b/source/snd_public.h new file mode 100644 index 0000000..f344121 --- /dev/null +++ b/source/snd_public.h @@ -0,0 +1,48 @@ +/* +Copyright (C) 1997-2001 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ + +void S_Init (void); +void S_Shutdown (void); + +// if origin is NULL, the sound will be dynamically sourced from the entity +void S_StartSound (const vec3_t origin, int entnum, int entchannel, qhandle_t sfx, float fvol, float attenuation, float timeofs); +void S_StartLocalSound (const char *s); + +void S_RawSamples (int samples, int rate, int width, int channels, byte *data); + +void S_FreeAllSounds( void ); +void S_StopAllSounds(void); +void S_Update (void); + +void S_Activate (qboolean active); + +void S_BeginRegistration (void); +qhandle_t S_RegisterSound (const char *sample); +void S_EndRegistration (void); + +// the sound code makes callbacks to the client for entitiy position +// information, so entities can be dynamically re-spatialized +void CL_GetEntitySoundOrigin (int ent, vec3_t org); + +extern vec3_t listener_origin; +extern vec3_t listener_forward; +extern vec3_t listener_right; +extern vec3_t listener_up; + |