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authorAndrey Nazarov <skuller@skuller.net>2008-04-04 20:45:13 +0000
committerAndrey Nazarov <skuller@skuller.net>2008-04-04 20:45:13 +0000
commit22fd6efeeb7ee918e0d1ffb75f6292077ce27816 (patch)
tree7b355fc4aa8a7c63aac93af54fb229f678ef552c /source/sv_ents.c
parent7ec50f12252b4dfb97f3249ccf05a771b98785c1 (diff)
Added support for drawing colored text via `draw' client command.
Cvar_Get now resets user defined cvar values for read-only cvars. Sever and game DLL features are now advertised via cvars instead of exports.
Diffstat (limited to 'source/sv_ents.c')
-rw-r--r--source/sv_ents.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/sv_ents.c b/source/sv_ents.c
index 327dae2..a01ac40 100644
--- a/source/sv_ents.c
+++ b/source/sv_ents.c
@@ -375,7 +375,7 @@ void SV_BuildClientFrame( client_t *client ) {
frame->ps = *ps;
// grab the current clientNum
- if( gameFeatures & GAME_FEATURE_CLIENTNUM ) {
+ if( g_features->integer & GMF_CLIENTNUM ) {
frame->clientNum = clent->client->clientNum;
} else {
frame->clientNum = client->number;
@@ -392,7 +392,7 @@ void SV_BuildClientFrame( client_t *client ) {
ent = EDICT_POOL( client, e );
// ignore entities not in use
- if( ( gameFeatures & GAME_FEATURE_PROPERINUSE ) && !ent->inuse ) {
+ if( ( g_features->integer & GMF_PROPERINUSE ) && !ent->inuse ) {
continue;
}
@@ -467,7 +467,7 @@ void SV_BuildClientFrame( client_t *client ) {
// XXX: hide this enitity from renderer
if( ( client->protocol != PROTOCOL_VERSION_Q2PRO ||
client->settings[CLS_RECORDING] ) &&
- ( gameFeatures & GAME_FEATURE_CLIENTNUM ) &&
+ ( g_features->integer & GMF_CLIENTNUM ) &&
e == frame->clientNum + 1 && ent != clent )
{
state->modelindex = 0;