summaryrefslogtreecommitdiff
path: root/source/sv_game.c
diff options
context:
space:
mode:
authorAndrey Nazarov <skuller@skuller.net>2007-11-25 20:57:50 +0000
committerAndrey Nazarov <skuller@skuller.net>2007-11-25 20:57:50 +0000
commitb00e7bd024285970dd00cfc75d8e690bfa475501 (patch)
tree22ceeee3027fd4872f5621650557bc8ae4391948 /source/sv_game.c
parent5eaaac93ad3b0d2777815717059d977912bd96f7 (diff)
Changed Com_sprintf --> Q_concat in quite some cases.
Make sure WAVE sound driver is built by default. Added --disable-wave option to `configure'. Command line history is now remembered between sessions. ALT+Space refreshes all servers in Server Browser. Handle command line agruments like original Q2 engine did.
Diffstat (limited to 'source/sv_game.c')
-rw-r--r--source/sv_game.c18
1 files changed, 10 insertions, 8 deletions
diff --git a/source/sv_game.c b/source/sv_game.c
index f25fb7c..17de8bd 100644
--- a/source/sv_game.c
+++ b/source/sv_game.c
@@ -830,28 +830,28 @@ void SV_InitGameProgs ( void )
#ifdef _WIN32
// FIXME: check current debug directory first for
// e.g. running legacy stuff like Q2Admin
- Com_sprintf( path, sizeof( path ), "%s" PATH_SEP_STRING "release"
- PATH_SEP_STRING GAMELIB, Sys_GetCurrentDirectory() );
+ Q_concat( path, sizeof( path ), Sys_GetCurrentDirectory(),
+ PATH_SEP_STRING "release" PATH_SEP_STRING GAMELIB, NULL );
entry = Sys_LoadLibrary( path, "GetGameAPI", &game_library );
if( !entry )
#endif
{
// try refdir first for development purposes
- Com_sprintf( path, sizeof( path ), "%s" PATH_SEP_STRING GAMELIB,
- sys_refdir->string );
+ Q_concat( path, sizeof( path ), sys_refdir->string,
+ PATH_SEP_STRING GAMELIB, NULL );
entry = Sys_LoadLibrary( path, "GetGameAPI", &game_library );
if( !entry ) {
// try gamedir
if( fs_game->string[0] ) {
- Com_sprintf( path, sizeof( path ), "%s" PATH_SEP_STRING "%s"
- PATH_SEP_STRING GAMELIB, sys_libdir->string, fs_game->string );
+ Q_concat( path, sizeof( path ), sys_libdir->string,
+ PATH_SEP_STRING, fs_game->string, PATH_SEP_STRING GAMELIB, NULL );
entry = Sys_LoadLibrary( path, "GetGameAPI", &game_library );
}
if( !entry ) {
// try baseq2
- Com_sprintf( path, sizeof( path ), "%s" PATH_SEP_STRING BASEGAME
- PATH_SEP_STRING GAMELIB, sys_libdir->string );
+ Q_concat( path, sizeof( path ), sys_libdir->string,
+ PATH_SEP_STRING BASEGAME PATH_SEP_STRING GAMELIB, NULL );
entry = Sys_LoadLibrary( path, "GetGameAPI", &game_library );
if( !entry ) {
Com_Error( ERR_DROP, "Failed to load game DLL" );
@@ -945,5 +945,7 @@ void SV_InitGameProgs ( void )
// initialize
ge->Init ();
+
+ Sys_FixFPCW();
}