diff options
author | Andrey Nazarov <skuller@skuller.net> | 2009-09-17 18:09:36 +0000 |
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committer | Andrey Nazarov <skuller@skuller.net> | 2009-09-17 18:09:36 +0000 |
commit | 05f98bd1aec8a991575b55bb9df4b0a9d7667f85 (patch) | |
tree | 0c24685a53aa2bd4ebcfec74f8d9ed00c7cdb439 /source/sv_init.c | |
parent | 01e82db645907349939012f3956ca3cbdfac1f87 (diff) |
Added ‘sv_recycle’ variable to the dedicated server. Setting it to 1 will cause reload of the game DLL once ‘gamemap’ command is executed, setting it to 2 will cause entire server exit sending reconnect message to the clients.
Diffstat (limited to 'source/sv_init.c')
-rw-r--r-- | source/sv_init.c | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/sv_init.c b/source/sv_init.c index b136b8f..b8b0090 100644 --- a/source/sv_init.c +++ b/source/sv_init.c @@ -184,6 +184,10 @@ void SV_InitGame( qboolean ismvd ) { // get any latched variable changes (maxclients, etc) Cvar_GetLatchedVars (); +#if !USE_CLIENT + Cvar_Reset( sv_recycle ); +#endif + CL_LocalConnect(); if( ismvd ) { |