diff options
author | Andrey Nazarov <skuller@skuller.net> | 2010-06-11 15:53:23 +0000 |
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committer | Andrey Nazarov <skuller@skuller.net> | 2010-06-11 15:53:23 +0000 |
commit | 698c7913e8e56649cb413b155bc9381e91f10bbe (patch) | |
tree | c5cb81a12a63c113d9c24c7a680f0154cbbf4888 /source/sv_init.c | |
parent | 47dead035e7bb52e9b360af6d9f13cdf5623b97f (diff) |
Fixed gamedir not being changed properly when connecting to a server.
Forbid changing gamedir at all while connected to a server.
Automatically restart filesystem when user changes gamedir while disconnected.
Killed FS_NeedRestart and FS_SafeToRestart.
Diffstat (limited to 'source/sv_init.c')
-rw-r--r-- | source/sv_init.c | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/source/sv_init.c b/source/sv_init.c index 339ac4b..1c0d90f 100644 --- a/source/sv_init.c +++ b/source/sv_init.c @@ -188,15 +188,6 @@ void SV_InitGame( qboolean ismvd ) { Cvar_Reset( sv_recycle ); #endif - // restart filesystem now - if( FS_NeedRestart() ) { -#if USE_CLIENT - CL_RestartFilesystem( qfalse ); -#else - FS_Restart( qfalse ); -#endif - } - if( ismvd ) { Cvar_Set( "deathmatch", "1" ); Cvar_Set( "coop", "0" ); |