diff options
author | Andrey Nazarov <skuller@skuller.net> | 2008-01-10 22:09:39 +0000 |
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committer | Andrey Nazarov <skuller@skuller.net> | 2008-01-10 22:09:39 +0000 |
commit | 6fd8535eefc7e324849016d4fbb06e6488778c8b (patch) | |
tree | 682cf66b3ad1c47d1b22cd418a621f00bf7ba518 /source/sv_init.c | |
parent | fef9f789590b48cd5a6438ebfbefe84ce4b85115 (diff) |
Always send nonzero areabytes to non-q2pro clients
(fixes hall of mirrors in MVD Waiting Room).
Made `deathmatch' and `maxclients' default to `1' and `8' respectively.
Made autocompletion work for some console variables too.
Made `set' command accept multiple args with spaces, as well as Cvar_Command.
Fixed potential crash on entities with EF_BFG bit and out of range skinnum.
Levelshots work again now.
Made `pingservers' command ping all 64 possible servers.
Delete scrap texture on refresh shutdown.
Added `leave' command for GTV, switches client to Waiting Room.
Diffstat (limited to 'source/sv_init.c')
-rw-r--r-- | source/sv_init.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/sv_init.c b/source/sv_init.c index 045517d..a2c34d9 100644 --- a/source/sv_init.c +++ b/source/sv_init.c @@ -365,7 +365,7 @@ void SV_Map (const char *levelstring, qboolean restart) { } SCR_BeginLoadingPlaque(); // for local system - SV_BroadcastCommand( "changing\n" ); + SV_BroadcastCommand( "changing map=%s\n", level ); SV_SendClientMessages(); SV_SendAsyncPackets(); SV_SpawnServer( level, spawnpoint ); |