diff options
author | Andrey Nazarov <skuller@skuller.net> | 2008-11-13 18:58:41 +0000 |
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committer | Andrey Nazarov <skuller@skuller.net> | 2008-11-13 18:58:41 +0000 |
commit | bbefa87db18f5b76dc67efa00b7cc798361480f3 (patch) | |
tree | efc130fe3b4fe22f111154a8720491b756daa7bd /source/sv_init.c | |
parent | d65e02496cd9873f5bb0297661b19762b44ddfec (diff) |
Hacked the source to get it compile on Windows Mobile using CeGCC toolchain.
Fixed nasty memory corruption bug in UI scripts loading code.
Fixed software refresh compilation issues on Windows.
Inactive MVD channels are now completely destroyed and recreated once
they are active again, and they are no longer allowed to stay in waiting
state forever.
Fixed delay buffer overflow resulting in fatal connection error.
Preserve MVD stream flags in demos recorded on GTV server,
and handle `inuse' flag correctly on players when writing gamestate.
Updated documentation and Debian package descriptions.
Diffstat (limited to 'source/sv_init.c')
-rw-r--r-- | source/sv_init.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/sv_init.c b/source/sv_init.c index 5df771f..e95210c 100644 --- a/source/sv_init.c +++ b/source/sv_init.c @@ -130,7 +130,9 @@ static void SV_SpawnServer( cm_t *cm, const char *server, const char *spawnpoint EXEC_TRIGGER( sv_changemapcmd ); +#if USE_SYSCON SV_SetConsoleTitle(); +#endif Com_Printf ("-------------------------------------\n"); } |