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authorAndrey Nazarov <skuller@skuller.net>2007-11-28 18:17:19 +0000
committerAndrey Nazarov <skuller@skuller.net>2007-11-28 18:17:19 +0000
commite6855601cd8c3565a6b8b5078547cef52bc5d7eb (patch)
tree850534c30778175f21a3c267813cda2bb3c3dbbc /source/sv_init.c
parenta377c011febdb961837261ec4e5484d94467942c (diff)
Made PF_Pmove called with NULL sv_client
work as expected by game DLL (this makes bots function again).
Diffstat (limited to 'source/sv_init.c')
-rw-r--r--source/sv_init.c11
1 files changed, 11 insertions, 0 deletions
diff --git a/source/sv_init.c b/source/sv_init.c
index 5d9fe4e..b6c1741 100644
--- a/source/sv_init.c
+++ b/source/sv_init.c
@@ -107,6 +107,17 @@ void SV_SpawnServer( const char *server, const char *spawnpoint ) {
}
//
+ // set up default pmove parameters
+ //
+ sv.pmp.maxspeed = 300;
+ sv.pmp.upspeed = 350;
+ sv.pmp.friction = 6;
+ sv.pmp.flyfriction = 9;
+ sv.pmp.waterfriction = 1;
+ sv.pmp.airaccelerate = sv_airaccelerate->integer ? qtrue : qfalse;
+ sv.pmp.speedMultiplier = 1;
+
+ //
// clear physics interaction links
//
SV_ClearWorld();