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authorAndrey Nazarov <skuller@skuller.net>2008-05-05 21:18:52 +0000
committerAndrey Nazarov <skuller@skuller.net>2008-05-05 21:18:52 +0000
commit0bd55fbf794d11385bcc64b01b81e8e478295bad (patch)
treeab548c3ad37fc13c555a5cca9da4348f3e35d84c /source/sv_main.c
parent49e6170b49fbb933eddec6d0e3f946320c68832f (diff)
Brought SDL window resizing policy in compliance to ICCCM.
Renamed `vid_placement' cvar to `vid_geometry'. Load *.pkz files by default. Do not allow backed-up quake paths at all. Apply `--enable-dsound' and `--enable-dinput' options to Unix too. Replaced `s_driver' and `in_driver' cvars with `s_direct' and `in_direct'. Renamed `s_initsound' cva to `s_enable'. Improved SDL input grabs handling in windowed mode. Allow `cl_noskins' to be dynamically changed. Run client at 10 fps if minimuzed, at 60 fps if not active (client is disconnected or in background). Fixed Sys_ExecDefault. Use absolute mouse positioning for UI. Hide custom UI cursor in windowed mode.
Diffstat (limited to 'source/sv_main.c')
-rw-r--r--source/sv_main.c8
1 files changed, 5 insertions, 3 deletions
diff --git a/source/sv_main.c b/source/sv_main.c
index 425d14c..7a89ad8 100644
--- a/source/sv_main.c
+++ b/source/sv_main.c
@@ -1505,19 +1505,21 @@ void SV_Frame( int msec ) {
}
#ifndef DEDICATED_ONLY
+ // pause if there is only local client on the server
if( !dedicated->integer && cl_paused->integer &&
- List_Count( &svs.udp_client_list ) == 1 && mvdconns == 0 )
+ List_Count( &svs.udp_client_list ) == 1 && mvdconns == 0 &&
+ LIST_FIRST( client_t, &svs.udp_client_list, entry )->state == cs_spawned )
{
if( !sv_paused->integer ) {
Cvar_Set( "sv_paused", "1" );
- CL_InputActivate();
+ IN_Activate();
}
return; // don't run if paused
}
if( sv_paused->integer ) {
Cvar_Set( "sv_paused", "0" );
- CL_InputActivate();
+ IN_Activate();
}
#endif