diff options
author | Andrey Nazarov <skuller@skuller.net> | 2008-10-01 23:05:07 +0000 |
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committer | Andrey Nazarov <skuller@skuller.net> | 2008-10-01 23:05:07 +0000 |
commit | 3fb2508c6c5976d418c377847bba1037fa843fff (patch) | |
tree | 6421879af900cbea99facc86e9393bbc44ac6f11 /source/sv_main.c | |
parent | 952fd39fbe89a265bc56585a9be50ee29e3db44c (diff) |
Do not accumulate sheduling errors when deciding how much dedicated server should sleep.
Diffstat (limited to 'source/sv_main.c')
-rw-r--r-- | source/sv_main.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/sv_main.c b/source/sv_main.c index cf1af9b..fc11635 100644 --- a/source/sv_main.c +++ b/source/sv_main.c @@ -1433,7 +1433,7 @@ static void SV_RunGameFrame( void ) { // compression can get confused when a client // has the "current" frame sv.framenum++; - sv.frametime = 0; + sv.frametime -= 100; if( svs.mvd.dummy ) { SV_MvdBeginFrame(); |