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authorAndrey Nazarov <skuller@skuller.net>2008-10-01 23:05:07 +0000
committerAndrey Nazarov <skuller@skuller.net>2008-10-01 23:05:07 +0000
commit3fb2508c6c5976d418c377847bba1037fa843fff (patch)
tree6421879af900cbea99facc86e9393bbc44ac6f11 /source/sv_main.c
parent952fd39fbe89a265bc56585a9be50ee29e3db44c (diff)
Do not accumulate sheduling errors when deciding how much dedicated server should sleep.
Diffstat (limited to 'source/sv_main.c')
-rw-r--r--source/sv_main.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/sv_main.c b/source/sv_main.c
index cf1af9b..fc11635 100644
--- a/source/sv_main.c
+++ b/source/sv_main.c
@@ -1433,7 +1433,7 @@ static void SV_RunGameFrame( void ) {
// compression can get confused when a client
// has the "current" frame
sv.framenum++;
- sv.frametime = 0;
+ sv.frametime -= 100;
if( svs.mvd.dummy ) {
SV_MvdBeginFrame();