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authorAndrey Nazarov <skuller@skuller.net>2008-09-27 11:36:43 +0000
committerAndrey Nazarov <skuller@skuller.net>2008-09-27 11:36:43 +0000
commit5605c38c909aaa905684b79a48ccd0abb43dc685 (patch)
treef1e2b1ef297d0f0eae5a86284c5da7f0919643f3 /source/sv_main.c
parentb26baea5a78c8d2487544e3f162d9e4da93121e9 (diff)
Use `sv_features', `g_features' and `fs_gamedir' cvars instead of environment
variables for communications between server and the game DLL. Fixed reverted `no PHS' check on sounds MVD client did.
Diffstat (limited to 'source/sv_main.c')
-rw-r--r--source/sv_main.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/sv_main.c b/source/sv_main.c
index 01d5d58..baefaef 100644
--- a/source/sv_main.c
+++ b/source/sv_main.c
@@ -91,7 +91,7 @@ cvar_t *sv_status_show;
cvar_t *sv_uptime;
cvar_t *sv_badauth_time;
-//cvar_t *g_features;
+cvar_t *g_features;
//============================================================================
@@ -1852,8 +1852,8 @@ void SV_Init( void ) {
sv_badauth_time = Cvar_Get( "sv_badauth_time", "1", 0 );
sv_badauth_time->changed = sv_badauth_time_changed;
- //Cvar_Get( "sv_features", va( "%d", GMF_CLIENTNUM|GMF_MVDSPEC ), CVAR_ROM );
- //g_features = Cvar_Ref( "g_features" );
+ Cvar_Get( "sv_features", va( "%d", GMF_CLIENTNUM|GMF_MVDSPEC ), CVAR_ROM );
+ g_features = Cvar_Get( "g_features", "0", CVAR_ROM );
// set up default pmove parameters
sv_pmp.maxspeed = 300;