diff options
author | Andrey Nazarov <skuller@skuller.net> | 2008-09-27 11:36:43 +0000 |
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committer | Andrey Nazarov <skuller@skuller.net> | 2008-09-27 11:36:43 +0000 |
commit | 5605c38c909aaa905684b79a48ccd0abb43dc685 (patch) | |
tree | f1e2b1ef297d0f0eae5a86284c5da7f0919643f3 /source/sv_user.c | |
parent | b26baea5a78c8d2487544e3f162d9e4da93121e9 (diff) |
Use `sv_features', `g_features' and `fs_gamedir' cvars instead of environment
variables for communications between server and the game DLL.
Fixed reverted `no PHS' check on sounds MVD client did.
Diffstat (limited to 'source/sv_user.c')
-rw-r--r-- | source/sv_user.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/sv_user.c b/source/sv_user.c index 1ac9b4b..2432509 100644 --- a/source/sv_user.c +++ b/source/sv_user.c @@ -59,7 +59,7 @@ static void create_baselines( void ) { for( i = 1; i < sv_client->pool->num_edicts; i++ ) { ent = EDICT_POOL( sv_client, i ); - if( ( svs.gameFeatures & GMF_PROPERINUSE ) && !ent->inuse ) { + if( ( g_features->integer & GMF_PROPERINUSE ) && !ent->inuse ) { continue; } |