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authorAndrey Nazarov <skuller@skuller.net>2008-09-27 11:36:43 +0000
committerAndrey Nazarov <skuller@skuller.net>2008-09-27 11:36:43 +0000
commit5605c38c909aaa905684b79a48ccd0abb43dc685 (patch)
treef1e2b1ef297d0f0eae5a86284c5da7f0919643f3 /source/sv_user.c
parentb26baea5a78c8d2487544e3f162d9e4da93121e9 (diff)
Use `sv_features', `g_features' and `fs_gamedir' cvars instead of environment
variables for communications between server and the game DLL. Fixed reverted `no PHS' check on sounds MVD client did.
Diffstat (limited to 'source/sv_user.c')
-rw-r--r--source/sv_user.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/sv_user.c b/source/sv_user.c
index 1ac9b4b..2432509 100644
--- a/source/sv_user.c
+++ b/source/sv_user.c
@@ -59,7 +59,7 @@ static void create_baselines( void ) {
for( i = 1; i < sv_client->pool->num_edicts; i++ ) {
ent = EDICT_POOL( sv_client, i );
- if( ( svs.gameFeatures & GMF_PROPERINUSE ) && !ent->inuse ) {
+ if( ( g_features->integer & GMF_PROPERINUSE ) && !ent->inuse ) {
continue;
}