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authorAndrey Nazarov <skuller@skuller.net>2007-11-17 19:27:42 +0000
committerAndrey Nazarov <skuller@skuller.net>2007-11-17 19:27:42 +0000
commitb068abb528d8a705894cb3acd0696bd01ffa72d5 (patch)
treef62c52328dbb701d49b1f99e4b770500642e895b /source/ui_controls.c
parent4f6e8a36bdf9038bba73fafcba96c4438d8f7ce0 (diff)
Yet another batched update.
Fixed munmap() hang in OSS_Shutdown(). Added (crappy) SDL audio driver, but ALSA should work now. Made r_maxfps and cl_maxfps really separate with cl_async 1. This way, any configuration is allowed (e.g. r_maxfps 60, cl_maxfps 120). Implemented water warping via fragment program, removed subdivision code. Removed (crappy) dynamic lighting. Removed surface sorting and batching. Minimized vertex copying operations. Implemented celshading. Removed S_RawSamples and friends. Smooth handling of smaller ladder steps (e.g. those on q2next2).
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